Core Set · tier 1

The Wall Holds

Pure Core Set Crab. Sit behind big defenders, let the opponent crash into Hida Kisada, and punish them for passing.

How to play this deck

Mulligan

Keep any hand with a holding. Shrewd Yasuki and Hida Guardian are both blank without one, and Borderlands Fortifications turns a province into something they have to spend real cards on. A hand of three characters and no holding is worse than it looks.

The shape of a game

You are the defender and you should want to be. Let them attack, win the defence by a wide margin with The Mountain Does Not Fall, and let Funeral Pyre convert your casualties into fate. Kisada lands around turn three or four as a seven-military threat they must answer with a card rather than a body.

Rebuild and Charge!

Two cards that were later policed, both legal here at three copies. Rebuild is your answer to holding removal and should be held rather than spent on the first threat — it was restricted in December 2018 for exactly the reason you are about to discover. Charge! puts a character into a conflict after defenders are declared, which turns a losing attack into a won one.

Where it goes wrong

Political conflicts. This deck has almost no political skill, so a Crane or Scorpion opponent will simply attack that way every turn and you cannot contest it. Against them, your provinces are the defence and Kisada is the clock; win before the honour drain matters.

Stronghold & roleShiro Nishiyama10h · 7f · 10inf
Keeper of Earth
AirFertile Fieldsstr 4 · Core Set
EarthDefend the Wallstr 4 · Core Set
FireMeditations on the Taostr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 32
Eager ScoutCore Set0f · 0/0
Hida GuardianCore Set1f · 1/1
Hiruma YōjimbōCore Set2f · 4/3
Shrewd YasukiCore Set2f · 1/2
Vanguard WarriorCore Set2f · 2/1
Borderlands DefenderCore Set3f · 3/3
Hida TomonatsuCore Set3f · 3/2
Intimidating HidaCore Set3f · 4/2
Vengeful BerserkerCore Set3f · 3/–
Kaiu ShuichiCore Set4f · 3/3
Steadfast Witch HunterCore Set4f · 4/2
Hida KisadaCore Set5f · 7/2
Holdings · 8
Borderlands FortificationsCore Set
Funeral PyreCore Set
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 6
Hiruma AmbusherCore Set2f · 2/2
Stoic GunsōCore Set2f · 2/1
Attachments · 12
Fine KatanaCore Set0f
Ornate FanCore Set0f
ReprieveCore Set1f
Watch CommanderCore Set1f
Jade TetsubōCore Set2f
Events · 22
AssassinationCore Set0f
Banzai!Core Set0f
LevyCore Set0f
RebuildCore Set0f
Charge!Core Set1f
RoutCore Set1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
Core Set 87
Imperial Cycle · tier 2

The Yasuki Ledger

Crab economy. Yasuki Taka turns every casualty into fate, Stoic Magistrate blanks cheap attackers, and Kuni Ritsuko strips fate off whatever survives.

How to play this deck

Mulligan

Yasuki Taka, Iron Mine, or a hand that reaches them. The deck is an economy deck wearing Crab colours and the engine has to be running by turn three.

The shape of a game

Out-resource them. Taka turns every casualty into fate, Iron Mine refuses to let a character die, and Kuni Ritsuko strips fate off whatever survives. By turn five you should have more characters on the board than they can afford to answer, and that is when you start attacking.

Karada District

One copy, and it steals an attachment every turn with no way for them to interact. It was banned later, and an entire category of opposing decks — Crane duelling, Dragon towers, anything built on a weapon — simply stops working while it is out. Play it the turn you draw it.

Where it goes wrong

The deck has no finisher. You can build a commanding board and still fail to convert, because nothing here ends a game quickly. Once you are clearly ahead, commit to breaking provinces rather than accumulating further — and use Censure and Fair Accord to buy the turns while you do.

Stronghold & roleShiro Nishiyama10h · 7f · 10inf
Keeper of Earth
AirFertile Fieldsstr 4 · Core Set
EarthDefend the Wallstr 4 · Core Set
FireMeditations on the Taostr 4 · Core Set
VoidTears of Amaterasustr 4 · Tears of Amaterasu
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 35
Eager ScoutCore Set0f · 0/0
Hida GuardianCore Set1f · 1/1
Kaiu EnvoyCore Set1f · 1/0
Hiruma YōjimbōCore Set2f · 4/3
Kaiu InventorThe Chrysanthemum Throne2f · 2/1
Shrewd YasukiCore Set2f · 1/2
Staunch HidaTears of Amaterasu2f · 2/–
Borderlands DefenderCore Set3f · 3/3
Intimidating HidaCore Set3f · 4/2
Stoic MagistrateFor Honor and Glory3f · 2/2
Kaiu ShuichiCore Set4f · 3/3
Kuni RitsukoMeditations on the Ephemeral4f · 4/2
Yasuki TakaFate Has No Secrets5f · 3/4
Holdings · 5
Iron MineMeditations on the Ephemeral
Karada DistrictTears of Amaterasu
Miwaku KabeFor Honor and Glory

Conflict deck 40

Conflict characters · 6
Hiruma AmbusherCore Set2f · 2/2
Stoic GunsōCore Set2f · 2/1
Attachments · 12
Fine KatanaCore Set0f
Ornate FanCore Set0f
ReprieveCore Set1f
Jade TetsubōCore Set2f
Pit TrapThe Chrysanthemum Throne3f
Events · 22
Banzai!Core Set0f
CensureInto the Forbidden City0f
Fair AccordFate Has No Secrets0f
Raise the AlarmFor Honor and Glory0f
Ready for BattleCore Set Lion splash0f
RoutCore Set1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
Core Set 58   Tears of Amaterasu 5   The Chrysanthemum Throne 4   For Honor and Glory 7   Meditations on the Ephemeral 6   Fate Has No Secrets 5   Into the Forbidden City 2
Elemental Cycle · tier 3

Kuni Earthworks

Earth shugenja and the full Elemental province suite. Kuni Yori pumps the team in Earth conflicts; Kuni Laboratory pays honor for raw stats.

How to play this deck

Mulligan

An Earth province live and a shugenja to use it. Kuni Yori is the payoff and Apprentice Earthcaller is how you reach him; a hand with neither is a mulligan.

The shape of a game

Fight on Earth wherever you can. Kuni Yori gives every character you control +1/+1 during Earth conflicts, which turns an even board into a winning one, and Specialized Defenses is free skill while you hold the Earth role. The elemental province row is built so that a defended attack costs them something.

The honour cost

Kuni Laboratory needs honour to operate and Crab start at eleven. This is the deck's real constraint: you can dishonour yourself out of a game your opponent was losing. Count before every activation, and against Scorpion consider leaving the Laboratory switched off entirely.

Where it goes wrong

Losing the Earth ring. A competent opponent notices which ring you keep taking and starts contesting it, at which point half your skill boosts evaporate. Spreading the Darkness handles their best character; Pragmatism handles the attachment that makes it good.

Stronghold & roleShiro Nishiyama10h · 7f · 10inf
Keeper of Earth
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthUpholding Authoritystr 3 · Tainted Lands
FireAbandoning Honorstr 3 · The Fires Within
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 34
Eager ScoutCore Set0f · 0/0
Hida GuardianCore Set1f · 1/1
Third Tower GuardBreath of the Kami1f · 1/1
Hiruma YōjimbōCore Set2f · 4/3
Kaiu InventorThe Chrysanthemum Throne2f · 2/1
Staunch HidaTears of Amaterasu2f · 2/–
Apprentice EarthcallerTainted Lands3f · 3/1
Borderlands DefenderCore Set3f · 3/3
Hida AmoroDisciples of the Void3f · 4/–
Kuni RitsukoMeditations on the Ephemeral4f · 4/2
Steadfast Witch HunterCore Set4f · 4/2
Kuni YoriTainted Lands5f · 4/4
Holdings · 6
Hiruma OutpostBreath of the Kami
Kuni LaboratoryAll and Nothing

Conflict deck 40

Conflict characters · 6
Nezumi InfiltratorThe Ebb and Flow1f · 1/1
Hiruma AmbusherCore Set2f · 2/2
Attachments · 11
Fine KatanaCore Set0f
PragmatismElements Unbound1f
ReprieveCore Set1f
Jade TetsubōCore Set2f
Events · 23
Banzai!Core Set0f
Ready for BattleCore Set Lion splash0f
Specialized DefensesElements Unbound0f
Spreading the DarknessTainted Lands0f
RoutCore Set1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
Perfect Land EthosAll and Nothing2f
Core Set 43   Tainted Lands 10   Breath of the Kami 7   The Fires Within 1   All and Nothing 6   The Ebb and Flow 4   The Chrysanthemum Throne 3   Tears of Amaterasu 2   Disciples of the Void 2   Meditations on the Ephemeral 3   Elements Unbound 6
Defenders of Rokugan (Crab clan pack) · tier 4

The Kaiu Wall

The clan pack showpiece. Six unique Kaiu Wall holdings turn your provinces into fortresses, Kaiu Shihobu fetches them, and Kyūden Hida digs for bodies.

How to play this deck

Mulligan

Kaiu Shihobu, or any wall holding. Four wall pieces is the number the community settled on — enough to matter, few enough that the dynasty row still shows characters.

The shape of a game

Kyūden Hida digs through your deck for a character every turn, which is what makes a holding-heavy build survivable. Each wall piece makes one province genuinely expensive to break. Hida O-Ushi then grants extra military conflicts off a successful defence, which is how a defensive deck eventually wins rather than merely surviving.

Reading the dynasty row

The commonest mistake is forcing a buy when the row shows two holdings and nothing else. Take the fate, pass the turn, and let the provinces work — an empty turn with a built wall is a fine turn. Rebuild puts a piece back the moment they tear one down.

Where it goes wrong

Speed. Games that reach turn six you tend to win outright; games that end by turn four you lose without having done anything. Against a fast start, prioritise bodies over walls even though the walls are why you built the deck.

Stronghold & roleKyūden Hida11h · 7f · 10inf
Keeper of Earth
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthDefend the Wallstr 4 · Core Set
FireKuni Wastelandstr 4 · Defenders of Rokugan
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 30
Eager ScoutCore Set0f · 0/0
Purifier ApprenticeDefenders of Rokugan1f · 1/0
Hida SukuneDefenders of Rokugan2f · 1/2
Hiruma YōjimbōCore Set2f · 4/3
Shadowlands HunterDefenders of Rokugan2f · 2/0
Borderlands DefenderCore Set3f · 3/3
Hida O-UshiDefenders of Rokugan3f · 3/3
Unyielding SenseiDefenders of Rokugan3f · 4/2
Favorable DealbrokerDefenders of Rokugan4f · 2/3
Kaiu ShihobuDefenders of Rokugan5f · 5/3
Holdings · 10
Borderlands FortificationsCore Set
Hiruma OutpostBreath of the Kami
Kaiu ForgesDefenders of Rokugan
River of the Last StandDefenders of Rokugan
Seventh TowerDefenders of Rokugan
Watchtower of ValorDefenders of Rokugan

Conflict deck 40

Conflict characters · 6
Hiruma SkirmisherInto the Forbidden City1f · 1/–
Hiruma AmbusherCore Set2f · 2/2
Attachments · 12
Fine KatanaCore Set0f
Reinforced PlateDefenders of Rokugan1f
Subterranean GuileDefenders of Rokugan1f
Jade TetsubōCore Set2f
Events · 22
Banzai!Core Set0f
RebuildCore Set0f
Siege WarfareDefenders of Rokugan0f
Stand Your GroundCore Set Lion splash0f
RoutCore Set1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
The Strength of the MountainDefenders of Rokugan3f
Defenders of Rokugan 37   Core Set 41   Breath of the Kami 4   All and Nothing 1   The Ebb and Flow 1   Into the Forbidden City 3
Children of the Empire & Inheritance Cycle · tier 5

The Bitter Yakamo

Crab aggro that wants to be the dishonorable one. Hida Yakamo and Daring Challenger get better as your honor drops; Fire role and Fury of the Damned close games fast.

How to play this deck

Mulligan

A cheap attacker and a reason to be dishonourable. Blackmail and Fury of the Damned both need you to be the less honourable player, and Daring Challenger improves as you fall.

The shape of a game

Attack every single turn. Hida Yakamo does not bow when he attacks, so he can be the reason you win two conflicts in one turn, and Hida O-Ushi grants the extra military conflict to use him in. Give No Ground and In Defense of Rokugan keep the attacks alive through their answers.

Dropping your own honour

Deliberate, and worth being comfortable with. Half this deck reads better from behind, and the Seeker of Fire role plus Abandoning Honor means the province row is set up to make the fall profitable rather than merely survivable.

Where it goes wrong

Dishonour decks are better at this race than you are. Against Scorpion you want the game over by turn four; if it goes long, they will simply bleed you to zero while you are helping. Warden of the Damned and A Perfect Cut are the fastest cards here — use them to close rather than to trade.

Stronghold & roleShiro Nishiyama10h · 7f · 10inf
Seeker of Fire
AirKiku Matsuristr 4 · Children of the Empire
EarthVassal Fieldsstr 4 · Children of the Empire
FireIllustrious Forgestr 4 · Children of the Empire
WaterMidnight Revelsstr 4 · Children of the Empire
FireAbandoning Honorstr 3 · The Fires Within

Dynasty deck 40

Dynasty characters · 34
Eager ScoutCore Set0f · 0/0
Hida SugiJustice for Satsume1f · 2/1
Daring ChallengerChildren of the Empire2f · 2/–
Hiruma SignallerFor the Empire2f · 2/2
Hiruma YōjimbōCore Set2f · 4/3
Yasuki ProcurerChildren of the Empire2f · 2/2
Hida O-UshiDefenders of Rokugan3f · 3/3
Yasuki HikaruThe Emperor's Legion3f · 3/2
Frontline EngineerA Champion's Foresight4f · 4/2
Hida YakamoChildren of the Empire4f · 4/2
Hiruma YoshinoBonds of Blood4f · 3/3
Fifth Tower WatchFor the Empire5f · 5/4
Holdings · 6
Heavy BallistaChildren of the Empire
Strategic WeakpointA Champion's Foresight

Conflict deck 40

Conflict characters · 6
Hiruma AmbusherCore Set2f · 2/2
Warden of the DamnedJustice for Satsume3f · 2/2
Attachments · 12
Sharpened TsuruhashiThe Children of Heaven0f
Callous AshigaruJustice for Satsume1f
PragmatismElements Unbound1f
Honed NodachiChildren of the Empire2f
Events · 22
A Perfect CutFor the Empire0f
Banzai!Core Set0f
Give No GroundFor the Empire0f
In Defense of RokuganChildren of the Empire1f
RoutCore Set1f
Way of the CrabCore Set1f
Fury of the DamnedBonds of Blood2f
BlackmailCore Set Scorpion splash3f
Core Set 22   Children of the Empire 22   The Fires Within 1   Justice for Satsume 9   For the Empire 12   The Emperor's Legion 3   Bonds of Blood 4   A Champion's Foresight 5   Defenders of Rokugan 3   Elements Unbound 3   The Children of Heaven 3
Winter Court 2019 · tier 5

Winter Court Crab

Seeker of Void Crab running the big Core characters behind Shiro Nishiyama, with Charge! and Purity of Spirit for tempo.

Tournament list, recorded by Imperial Advisor, Winter Court 2019

How to play this deck

What this player was doing

Seeker of Void Crab running the big Core characters behind Shiro Nishiyama, with Akodo Toturi and Hantei Sotorii as neutral bodies the clan otherwise lacks. It is a midrange list in a field full of faster ones, and it got there by being very hard to kill.

How to pilot it

Hold the provinces and let them break themselves on Defend the Wall. Iron Mine and Reprieve mean your characters do not stay dead, which turns every trade in your favour over a long game. Kisada is the threat they must answer; Charge! is how you convert a stalled board into a broken province.

The neutral package

Toturi and Sotorii are doing work Crab cards cannot — political presence and a body that contests court. Purity of Spirit and Clarity of Purpose alongside them show a player expecting to fight over rings rather than simply over provinces.

Note

Karada District and Charge! both appear here and both were banned later. This is a snapshot of November 2019, not a legal deck in the final format.

Stronghold & roleShiro Nishiyama10h · 7f · 10inf
Seeker of Void
AirManicured Gardenstr 4 · Core Set
EarthDefend the Wallstr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterMidnight Revelsstr 4 · Children of the Empire
VoidShameful Displaystr 3 · Core Set

Dynasty deck 40

Dynasty characters · 29
Kaiu EnvoyCore Set1f · 1/0
Miya MysticCore Set2f · 1/1
Shrewd YasukiCore Set2f · 1/2
Vanguard WarriorCore Set2f · 2/1
Siege CaptainChildren of the Empire3f · 5/1
Hantei SotoriiFor the Empire4f · 4/3
Kaiu ShuichiCore Set4f · 3/3
Steadfast Witch HunterCore Set4f · 4/2
Akodo ToturiChildren of the Empire5f · 6/3
Hida KisadaCore Set5f · 7/2
Holdings · 11
Favorable GroundCore Set
Imperial StorehouseCore Set
Iron MineMeditations on the Ephemeral
Karada DistrictTears of Amaterasu
The Imperial PalaceThe Chrysanthemum Throne

Conflict deck 40

Conflict characters · 6
Hiruma SkirmisherInto the Forbidden City1f · 1/–
Nezumi InfiltratorThe Ebb and Flow1f · 1/1
Kami UnleashedDisciples of the Void2f · 1/1
Attachments · 12
Fine KatanaCore Set0f
Ornate FanCore Set0f
Finger of JadeTears of Amaterasu1f
ReprieveCore Set1f
Jade TetsubōCore Set2f
Events · 22
AssassinationCore Set0f
Banzai!Core Set0f
CensureInto the Forbidden City0f
Court GamesCore Set0f
Purity of SpiritFor the Empire Phoenix splash0f
Charge!Core Set1f
Clarity of PurposeDisciples of the Void Phoenix splash1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
Core Set 57   Children of the Empire 7   For the Empire 6   Meditations on the Ephemeral 3   Tears of Amaterasu 3   The Chrysanthemum Throne 1   Into the Forbidden City 5   The Ebb and Flow 2   Disciples of the Void 3
Dominion Cycle · tier 6

Rally at the Wall

Rally cards flood your provinces with bodies you never paid for. Hida Etsuji doubles province abilities and Hida O-Ushi buys extra military conflicts off successful defense.

How to play this deck

Mulligan

Any rally card, or Gallant Quartermaster. Recalled Defenses and Contested Countryside put bodies into play without spending fate, which is what makes the sacrifice plan affordable at all.

The shape of a game

Flood the provinces with free characters, then spend them. Butcher of the Fallen grows with every character that dies — yours included — so trading is not a cost here, it is the engine. Hida Etsuji doubles a province ability, which with this row is worth building a turn around.

Spending your own people

The deck asks you to treat characters as ammunition, which runs against how most Crab decks want to play. Our Foe Does Not Wait and Return From Shadows both reward a board that churns. If you are hoarding characters, you are playing it wrong.

Where it goes wrong

Rally only works while you have provinces left to flip, so once two or three are broken the engine slows badly. Against a fast opponent, defend earlier than instinct suggests — free bodies stop being free when the row is gone.

Stronghold & roleKyūden Hida11h · 7f · 10inf
Keeper of Earth
AirDriven By Couragestr 4 · Spreading Shadows
EarthCourteous Greetingstr 4 · In Pursuit of Truth
FireHonor's Rewardstr 5 · As Honor Demands
VoidShrug Off Despairstr 6 · Rokugan at War
WaterThe Pursuit of Justicestr 4 · Campaigns of Conquest

Dynasty deck 40

Dynasty characters · 32
Gallant QuartermasterShoju's Duty1f · 0/1
Purifier ApprenticeDefenders of Rokugan1f · 1/0
Hiruma YōjimbōCore Set2f · 4/3
Pious GuardianAs Honor Demands2f · 3/1
Third Whisker SneakIn Pursuit of Truth2f · 2/1
Borderlands DefenderCore Set3f · 3/3
Hida O-UshiDefenders of Rokugan3f · 3/3
Kuni PurifierCampaigns of Conquest3f · 3/3
Butcher of the FallenSpreading Shadows4f · 6/–
Hida EtsujiAs Honor Demands4f · 4/2
Kaiu ShihobuDefenders of Rokugan5f · 5/3
Holdings · 5
Contested CountrysideAs Honor Demands
Favorable GroundCore Set
Dynasty events · 3
Recalled DefensesRokugan at War1f

Conflict deck 40

Conflict characters · 6
Slovenly ScavengerDefenders of Rokugan1f · 1/–
Hiruma AmbusherCore Set2f · 2/2
Attachments · 11
Fine KatanaCore Set0f
Field of RuinRokugan at War1f
ReprieveCore Set1f
Sturdy TetsubōCampaigns of Conquest2f
Events · 23
Banzai!Core Set0f
Our Foe Does Not WaitRokugan at War0f
Ready for BattleCore Set Lion splash0f
Return From ShadowsIn Pursuit of Truth0f
Ceaseless DutyAs Honor Demands1f
RoutCore Set1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
Defenders of Rokugan 12   Core Set 32   In Pursuit of Truth 7   Spreading Shadows 4   As Honor Demands 12   Rokugan at War 10   Campaigns of Conquest 7   Shoju's Duty 3
Temptations Cycle · tier 7

Dire Ambition

The last-era Crab deck. Castle of the Forgotten converts broken provinces into all-military rounds, and Dire characters hit hardest when you refuse to pay them fate.

How to play this deck

Mulligan

Do not keep a hand that needs you to spend fate. Damned Hida, Midnight Builder and the Dire characters all want to be empty, and Castle of the Forgotten pays you for broken provinces rather than for buying big.

The shape of a game

Accept losses. Every broken province turns the stronghold on, letting you declare an all-military round, so a province falling is a step in the plan rather than a setback. Repentant Legion and Butcher of the Fallen both get larger as the board thins.

Playing characters empty

This is the habit to build. A Dire character with one fate on it is strictly worse than the same character with none, and paying for them feels like good play right up until the ability does not trigger. Buy wide and empty; Guardians of Rokugan protects the swing turn when it comes.

Where it goes wrong

Over-defending. If you spend the early game keeping every province intact, the stronghold never activates and the deck has no second plan. Let the first two go and make the third one expensive.

Stronghold & roleCastle of the Forgotten10h · 7f · 9inf
Keeper of Earth
AirCycle of Vengeancestr 4 · Honor in Flames
EarthDeserted Shrinestr 4 · Coils of Power
FireBrushfiresstr 4 · Twisted Loyalties
VoidLord's Ascendancystr 4 · Peace at Any Cost
WaterBy Onnotangu's Lightstr 4 · A Crimson Offering

Dynasty deck 40

Dynasty characters · 34
Silent SkirmisherHonor in Flames0f · 1/–
Gallant QuartermasterShoju's Duty1f · 0/1
Hiruma YōjimbōCore Set2f · 4/3
Resourceful Mahō-TsukaiA Crimson Offering2f · 2/1
Unleashed ExperimentThe Temptation of the Scorpion2f · 4/3
Yasuki OguriTwisted Loyalties2f · 1/1
Damned HidaA Crimson Offering3f · 3/–
Butcher of the FallenSpreading Shadows4f · 6/–
Hida EtsujiAs Honor Demands4f · 4/2
Master of JadeHonor in Flames4f · 3/3
Midnight BuilderPeace at Any Cost4f · 4/3
Repentant LegionCoils of Power5f · 9/–
Holdings · 6
Doom ThrowerPeace at Any Cost
Fire and OilAtonement

Conflict deck 40

Conflict characters · 6
Apprentice EngineerAtonement2f · 2/1
Hiruma AmbusherCore Set2f · 2/2
Attachments · 12
Curse of MisfortuneHonor in Flames1f
ReprieveCore Set1f
Tetsubō of BloodA Crimson Offering1f
UntaintedThe Temptation of the Scorpion1f
ChikaraTwisted Loyalties2f
Events · 22
Banzai!Core Set0f
Battle MeditationCoils of Power0f
Guardians of RokuganTwisted Loyalties0f
Calling in FavorsCore Set Scorpion splash1f
Ceaseless DutyAs Honor Demands1f
RoutCore Set1f
The Mountain Does Not FallCore Set1f
Way of the CrabCore Set1f
Coils of Power 8   Core Set 24   Honor in Flames 10   Twisted Loyalties 9   Peace at Any Cost 7   A Crimson Offering 9   The Temptation of the Scorpion 5   Spreading Shadows 3   As Honor Demands 3   Atonement 6   Shoju's Duty 3
Core Set · tier 1

The Perfect Gift

Core Crane. Win political conflicts, honor your own courtiers for glory, and use a Scorpion splash to cancel the one event that would have saved them.

How to play this deck

Mulligan

Any hand with Voice of Honor. Everything else in this deck exists to keep your honour above theirs so it stays live, and a Crane hand without a cancel is a hand playing a different game.

The shape of a game

Win political conflicts, honour your own courtiers for glory, and hold the cancel. Way of the Crane is there to guarantee the honour condition on the turn it matters rather than to win a conflict. You are not trying to break provinces quickly; you are trying to make every turn they take cost more than it should.

Holding the cancel

Voice of Honor does more work unspent than spent. An opponent who knows you might have it plays a slower, safer turn — that is the card earning its slot even when it never leaves your hand. Spend it on the event that wins them the game, not the first one that annoys you.

Where it goes wrong

Military. Brash Samurai and Kakita Kaezin are the whole of it. Against Lion or Unicorn you cannot contest the fights, so the honour race is your clock and Noble Sacrifice is for the one character that would otherwise break you. Forged Edict is unrestricted at this date and covers the event you cannot afford to let resolve.

Stronghold & roleShizuka Toshi11h · 7f · 10inf
Keeper of Air
AirThe Art of Peacestr 4 · Core Set
EarthAncestral Landsstr 5 · Core Set
FireMeditations on the Taostr 4 · Core Set
VoidShameful Displaystr 3 · Core Set
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 34
Asahina ArtisanCore Set1f · 0/0
Doji WhispererCore Set1f · 0/3
Brash SamuraiCore Set2f · 2/1
Cautious ScoutCore Set2f · 2/0
Daidoji NerishmaCore Set2f · 3/1
Doji Gift GiverCore Set2f · 0/2
Savvy PoliticianCore Set2f · 1/2
Doji ChallengerCore Set3f · 3/3
Kakita AsamiCore Set3f · 1/3
Kakita KaezinCore Set3f · 3/2
Asahina StorytellerCore Set4f · 2/4
Doji HotaruCore Set5f · 3/6
Holdings · 6
Artisan AcademyCore Set
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 3
Political RivalCore Set3f · –/3
Attachments · 12
Fine KatanaCore Set0f
Above QuestionCore Set1f
Duelist TrainingCore Set1f
Height of FashionCore Set2f
Events · 25
Court GamesCore Set0f
For Shame!Core Set0f
Forged EdictCore Set Scorpion splash0f
The Perfect GiftCore Set0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Admit DefeatCore Set1f
Noble SacrificeCore Set1f
OutwitCore Set1f
Core Set 87
Imperial Cycle · tier 2

The Chrysanthemum Court

Imperial Favor Crane. Kakita Yoshi cashes the Favor for three cards, Doji Shizue sticks around while you hold it, and Censure shuts down events for free.

How to play this deck

Mulligan

Kakita Yoshi or the pieces that reach him. Doji Shizue sticks around only while you hold the Imperial Favour, which tells you what this deck is about.

The shape of a game

Take the Favour and keep it. Yoshi cashes it for three cards, Censure becomes a free cancel while you hold it, and Curry Favor takes it back when they manage to claim it. This is a card-advantage deck that happens to be political rather than a political deck that draws cards.

Counting glory

The Favour goes to whoever has more total glory among honoured characters at the end of the conflict phase, so track the number rather than guessing. Origami Master moves honour between characters and can swing that count on the last conflict of a turn — it is the card that actually wins the Favour.

Where it goes wrong

Losing the Favour takes three or four cards offline at once. Against Phoenix, who generate glory without trying, assume you will not hold it and play the deck as straight control: Disdainful Remark and Way of the Chrysanthemum still function.

Stronghold & roleShizuka Toshi11h · 7f · 10inf
Keeper of Air
AirThe Art of Peacestr 4 · Core Set
EarthPublic Forumstr 3 · Into the Forbidden City
FireMeditations on the Taostr 4 · Core Set
VoidTears of Amaterasustr 4 · Tears of Amaterasu
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 37
Asahina ArtisanCore Set1f · 0/0
Doji WhispererCore Set1f · 0/3
Daidoji NerishmaCore Set2f · 3/1
Doji Gift GiverCore Set2f · 0/2
Doji ShizueThe Chrysanthemum Throne2f · 1/2
Savvy PoliticianCore Set2f · 1/2
Doji ChallengerCore Set3f · 3/3
Doji RepresentativeTears of Amaterasu3f · 1/3
Kakita AsamiCore Set3f · 1/3
Silver-Tongued MagistrateMeditations on the Ephemeral3f · 2/2
Asahina StorytellerCore Set4f · 2/4
Origami MasterFate Has No Secrets4f · 1/4
Kakita YoshiInto the Forbidden City5f · 2/6
Holdings · 3
Artisan AcademyCore Set
Chisei DistrictInto the Forbidden City

Conflict deck 40

Conflict characters · 3
Political RivalCore Set3f · –/3
Attachments · 12
Pillow BookMeditations on the Ephemeral0f
Seal of the CraneTears of Amaterasu0f
Above QuestionCore Set1f
Height of FashionCore Set2f
Events · 25
CensureInto the Forbidden City0f
Curry FavorThe Chrysanthemum Throne0f
Forged EdictCore Set Scorpion splash0f
The Perfect GiftCore Set0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Admit DefeatCore Set1f
Disdainful RemarkTears of Amaterasu1f
Way of the ChrysanthemumThe Chrysanthemum Throne2f
Core Set 53   Into the Forbidden City 8   Tears of Amaterasu 10   The Chrysanthemum Throne 8   Meditations on the Ephemeral 6   Fate Has No Secrets 2
Elemental Cycle · tier 3

Air and Ash

Asahina shugenja and the Air ring. The Mirror's Gaze steals your opponent's best event, and a Phoenix spell splash turns any single character into a wall.

How to play this deck

Mulligan

An Asahina shugenja and an air province live. Soul Beyond Reproach needs the Air role and the deck is built around the ring rather than around the characters.

The shape of a game

Reactive by design. Tengu Sensei stops an attacker before the conflict is declared, Formal Invitation and Menacing Iron Warrior put bodies in after defenders are chosen, and The Mirror's Gaze copies the event they just resolved. The board you show is not the board they end up fighting.

Magistrate Station

In the province row and later banned. It generates value every turn with no way for them to interact, which is the pattern the ban list watched most closely. Expect it to feel oppressive; that is the point of including it at this date.

Where it goes wrong

Very little military and no fast clock. This becomes an honour win whether you planned one or not, so count both totals from turn one. Ikebana Artisan refusing the unopposed honour cost matters more than it looks in that race.

Stronghold & roleShizuka Toshi11h · 7f · 10inf
Keeper of Air
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthUpholding Authoritystr 3 · Tainted Lands
FireMagistrate Stationstr 3 · Elements Unbound
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 38
Asahina ArtisanCore Set1f · 0/0
Callow DelegateAll and Nothing1f · 0/1
Doji WhispererCore Set1f · 0/3
Ikebana ArtisanThe Ebb and Flow2f · 0/2
Sadane StudentThe Fires Within2f · 1/2
Savvy PoliticianCore Set2f · 1/2
Doji ShigeruDisciples of the Void3f · –/3
Fū Sui DiscipleBreath of the Kami3f · 1/2
Kakita AsamiCore Set3f · 1/3
Asahina StorytellerCore Set4f · 2/4
Asahina TakakoTainted Lands4f · –/5
Doji HotaruCore Set5f · 3/6
Tengu SenseiElements Unbound5f · 4/2
Holdings · 2
Bonsai GardenTainted Lands

Conflict deck 40

Conflict characters · 3
Menacing Iron WarriorThe Ebb and Flow3f · 3/1
Attachments · 12
Formal InvitationBreath of the Kami0f
Seal of the CraneTears of Amaterasu0f
Above QuestionCore Set1f
The Mirror's GazeBreath of the Kami2f
Events · 25
Supernatural StormCore Set Phoenix splash0f
The Perfect GiftCore Set0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Admit DefeatCore Set1f
Against the WavesCore Set Phoenix splash1f
Game of SadaneAll and Nothing1f
Noble SacrificeCore Set1f
Soul Beyond ReproachThe Ebb and Flow1f
Core Set 42   Breath of the Kami 10   Tainted Lands 6   Elements Unbound 3   All and Nothing 7   The Ebb and Flow 10   The Fires Within 3   Disciples of the Void 3   Tears of Amaterasu 3
Masters of the Court (Crane clan pack) · tier 4

Kyūden Kakita

The clan pack showpiece: duels everywhere. Every duel you win honors a character off Kyūden Kakita, and Daidoji Uji plays your whole province row out of hand.

How to play this deck

Mulligan

A duelist and a weapon, or Proving Ground. Iaijutsu Master turns any duel into one you have already won, and Proving Ground draws two a turn in a deck that wants to hold cards.

The shape of a game

Every duel you win honours a character off Kyūden Kakita, which raises glory, which wins political conflicts and the Favour. The duels are the engine, not the kill — most of the time you duel to bow a defender or send it home, and the honour gain is the real payment.

Daidoji Uji

Plays your entire province row out of hand, once, for an overwhelming turn. Hold him until that turn actually ends the game rather than using him to stabilise — a stabilising Uji is a wasted Uji, and the deck has other ways to survive.

Where it goes wrong

Duelling into a character you cannot beat. Check their dial options before initiating: a lost duel is a card spent to make your own character worse. Toshimoko was restricted in January 2020 and is the only restricted card here, so there is no room for another.

Stronghold & roleKyūden Kakita11h · 7f · 9inf
Keeper of Air
AirThe Art of Peacestr 4 · Core Set
EarthVassal Fieldsstr 4 · Children of the Empire
FireIllustrious Forgestr 4 · Children of the Empire
VoidTemple of the Dragonsstr 4 · Children of the Empire
WaterMarket of Kaze-no-Kamistr 3 · Masters of the Court

Dynasty deck 40

Dynasty characters · 34
Ichigenkin SoloistChildren of the Empire1f · 0/2
Iwasaki PupilMasters of the Court1f · 1/1
Beloved AdvisorMasters of the Court2f · 1/3
Courtly ChallengerChildren of the Empire2f · –/2
Kakita FavoriteMasters of the Court2f · 3/1
Kakita YuriMasters of the Court3f · 0/3
Maker of KeepsakesMasters of the Court3f · 3/3
Paragon of GraceChildren of the Empire3f · 2/3
Asahina TakamoriMasters of the Court4f · 0/0
Benevolent HostMasters of the Court4f · 2/2
Kakita ToshimokoChildren of the Empire4f · 4/3
Daidoji UjiMasters of the Court5f · 6/2
Winter Court HostsMasters of the Court6f · 2/7
Holdings · 6
Distinguished DōjōMasters of the Court
Kakita DōjōChildren of the Empire
Proving GroundChildren of the Empire

Conflict deck 40

Conflict characters · 6
Doji FumikiUnderhand of the Emperor2f · 0/3
Political RivalCore Set3f · –/3
Attachments · 12
Above QuestionCore Set1f
Iaijutsu MasterChildren of the Empire1f
Kakita BladeFor Honor and Glory1f
Letter from the DaimyōMasters of the Court1f
Events · 22
GossipMasters of the Court0f
Insult to InjuryThe Fires Within0f
Storied DefeatChildren of the Empire0f
Try Again TomorrowChildren of the Empire0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Calling in FavorsCore Set Scorpion splash1f
Courteous SchemingMasters of the Court2f
Masters of the Court 34   Core Set 16   Children of the Empire 28   Underhand of the Emperor 3   For Honor and Glory 3   The Fires Within 3
Children of the Empire & Inheritance Cycle · tier 5

The Divided House

Hotaru and Kuwanan cannot both hold the clan, so pick a champion and fight. Military Crane backed by duels, with Forged Edict protecting the swing turn.

How to play this deck

Mulligan

Pick a champion. Hotaru and Kuwanan discard each other on sight, so decide early which one this game belongs to and mulligan toward it. Kakita Dōjō or Proving Ground alongside either of them is a comfortable keep; a hand with both siblings and no duelist is not.

The shape of a game

Military Crane, which surprises people. Iron Crane Legion and Toshimoko fight properly, Duel to the Death removes a character outright, and Defend Your Honor cancels using the duelists you already have on the board. You are trading one for one and winning each trade on your terms.

Duel to the Death

The card that separates this deck from the clan pack build. It is removal rather than tempo, and it is worth holding for their best character rather than spending on the first duel available. Issue a Challenge forces the fight when they would rather not have it.

Where it goes wrong

Toshimoko is restricted and unique, so losing him early leaves the deck short of duelists. Kakita Ryoku and Graceful Guardian have to carry those games — they are better at it than they look, but the clock slows considerably.

Stronghold & roleShizuka Toshi11h · 7f · 10inf
Keeper of Air
AirKiku Matsuristr 4 · Children of the Empire
EarthFestival of the Departedstr 4 · Bonds of Blood
FireInto the Forbidden Citystr 5 · Justice for Satsume
VoidConflict Between Kinstr 5 · Justice for Satsume
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 34
Graceful GuardianThe Children of Heaven1f · 2/0
Ichigenkin SoloistChildren of the Empire1f · 0/2
Courtly ChallengerChildren of the Empire2f · –/2
Kakita FavoriteMasters of the Court2f · 3/1
Kakita RyokuWarriors of the Wind3f · 1/3
Paragon of GraceChildren of the Empire3f · 2/3
Sententious PoetFor the Empire3f · 1/3
Doji KuzunobuThe Emperor's Legion4f · 3/4
Iron Crane LegionThe Children of Heaven4f · –/3
Kakita ToshimokoChildren of the Empire4f · 4/3
Doji HotaruJustice for Satsume5f · 3/6
Doji KuwananJustice for Satsume5f · 5/4
Holdings · 6
Esteemed Tea HouseFor the Empire
Kakita DōjōChildren of the Empire
Proving GroundChildren of the Empire

Conflict deck 40

Conflict characters · 6
Young HarrierFate Has No Secrets1f · 1/1
Arbiter of AuthorityBonds of Blood2f · 0/2
Attachments · 12
Seal of the CraneTears of Amaterasu0f
Above QuestionCore Set1f
Iaijutsu MasterChildren of the Empire1f
Kakita BladeFor Honor and Glory1f
Events · 22
Defend Your HonorChildren of the Empire0f
Issue a ChallengeThe Children of Heaven0f
Storied DefeatChildren of the Empire0f
Try Again TomorrowChildren of the Empire0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Calling in FavorsCore Set Scorpion splash1f
Duel to the DeathBonds of Blood1f
Core Set 13   Children of the Empire 28   Bonds of Blood 7   Justice for Satsume 6   The Children of Heaven 9   Masters of the Court 3   For the Empire 6   Warriors of the Wind 3   The Emperor's Legion 3   Fate Has No Secrets 3   For Honor and Glory 3   Tears of Amaterasu 3
Winter Court 2019, Top 16 · tier 5

Yanik Richard - Crane

Crane Hatamoto list. Kyūden Kakita duelling with a Scorpion splash for Mark of Shame and Calling in Favors.

Tournament list, recorded by Imperial Advisor, Winter Court 2019

How to play this deck

What this player was doing

Kyūden Kakita duelling with a Scorpion splash, in a Winter Court field full of faster decks. The splash is the interesting choice: Mark of Shame, Calling in Favors and Shosuro Miyako handle the things duels cannot, which is the gap in every Crane list.

How to pilot it

Hold Voice of Honor and keep your honour above theirs so it stays live. Duel to bow rather than to kill, and let Toshimoko and the honour engine convert small advantages into board control. Gossip names a card they cannot play for the turn, which is often how the swing turn is protected.

The Scorpion splash

Worth studying if you build Crane yourself. Duelling handles characters that stand and fight; it does nothing about an attachment, a courtier sitting in the back, or an event. Calling in Favors steals rather than discards, which is why it appears in almost every deck that can afford it.

Note

Magistrate Station sits in the province row and Kakita Toshimoko was restricted a few months after this event. The list is a record of what the format allowed that autumn, not a template you could register in 2021.

Stronghold & roleKyūden Kakita11h · 7f · 9inf
Keeper of Air
AirManicured Gardenstr 4 · Core Set
EarthUpholding Authoritystr 3 · Tainted Lands
FireMagistrate Stationstr 3 · Elements Unbound
VoidShameful Displaystr 3 · Core Set
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 33
Callow DelegateAll and Nothing1f · 0/1
Doji WhispererCore Set1f · 0/3
Brash SamuraiCore Set2f · 2/1
Daidoji NerishmaCore Set2f · 3/1
Keeper InitiateCore Set2f · 1/1
Doji ChallengerCore Set3f · 3/3
Asahina TakamoriMasters of the Court4f · 0/0
Doji KuzunobuThe Emperor's Legion4f · 3/4
Hantei SotoriiFor the Empire4f · 4/3
Iron Crane LegionThe Children of Heaven4f · –/3
Kakita ToshimokoChildren of the Empire4f · 4/3
Doji KuwananJustice for Satsume5f · 5/4
Kakita YoshiInto the Forbidden City5f · 2/6
Tengu SenseiElements Unbound5f · 4/2
Holdings · 7
Favorable GroundCore Set
Kakita DōjōChildren of the Empire
The Imperial PalaceThe Chrysanthemum Throne

Conflict deck 40

Conflict characters · 5
Meek InformantTears of Amaterasu Scorpion splash1f · –/1
Young HarrierFate Has No Secrets1f · 1/1
Political RivalCore Set3f · –/3
Shosuro MiyakoJustice for Satsume Scorpion splash3f · 3/2
Attachments · 5
Fine KatanaCore Set0f
Mark of ShameAll and Nothing Scorpion splash2f
Events · 30
AssassinationCore Set0f
Banzai!Core Set0f
Court GamesCore Set0f
Defend Your HonorChildren of the Empire0f
GossipMasters of the Court0f
Policy DebateFor Honor and Glory0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Calling in FavorsCore Set Scorpion splash1f
Duel to the DeathBonds of Blood1f
Noble SacrificeCore Set1f
Soul Beyond ReproachThe Ebb and Flow1f
Masters of the Court 6   Core Set 40   Elements Unbound 3   Children of the Empire 10   Tainted Lands 1   All and Nothing 5   The Emperor's Legion 2   For the Empire 2   The Children of Heaven 1   Justice for Satsume 3   Into the Forbidden City 3   The Chrysanthemum Throne 1   Tears of Amaterasu 1   Fate Has No Secrets 1   For Honor and Glory 3   Bonds of Blood 2   The Ebb and Flow 3
Dominion Cycle · tier 6

Rally to the Court

Seven Fold Palace pays honor for attacking with honored characters. Rally cards keep the provinces stocked and The Wealth of the Crane refills them wholesale.

How to play this deck

Mulligan

An honour effect and a body worth honouring. Seven Fold Palace pays you every time an honoured character attacks, which is a strange thing for a Crane deck to want and the reason this list exists.

The shape of a game

Honour a character, attack with it, take the honour, repeat. That turns Crane's usual patience into an actual clock. Rally cards keep the provinces stocked so the aggression is affordable, and Elegant Tessen readies your attacker for a second conflict.

Tsuma

Hands you an honoured character for free, which with this stronghold means a free honour gain the following turn as well. It is the province you most want them to attack into, so place it where an aggressive opponent will reach it early.

Where it goes wrong

Twelve of thirteen influence is committed, so there is no room to adjust the splash without cutting something that matters. And The Wealth of the Crane was banned later — if the deck feels unreasonable in a particular game, that card is usually why.

Stronghold & roleSeven Fold Palace10h · 7f · 10inf
Keeper of Air
AirTsumastr 3 · In Pursuit of Truth
EarthPledge of Loyaltystr 3 · Rokugan at War
FireHonor's Rewardstr 5 · As Honor Demands
VoidWeight of Dutystr 4 · Atonement
WaterThe Pursuit of Justicestr 4 · Campaigns of Conquest

Dynasty deck 40

Dynasty characters · 32
Doji DiplomatAtonement0f · 0/1
Ichigenkin SoloistChildren of the Empire1f · 0/2
Asahina AugurIn Pursuit of Truth2f · 0/0
Beloved AdvisorMasters of the Court2f · 1/3
Daidoji NetsuDefenders of Rokugan2f · 2/1
Paragon of GraceChildren of the Empire3f · 2/3
Veteran of Toshi RanboCampaigns of Conquest3f · 3/1
Cunning NegotiatorSpreading Shadows4f · 1/5
Master of the CourtAs Honor Demands4f · 1/4
Doji KuwananJustice for Satsume5f · 5/4
Kakita YoshiRokugan at War5f · 2/6
Holdings · 8
Artisan AcademyCore Set
Daidoji MarketplaceSpreading Shadows
Esteemed Tea HouseFor the Empire
Proving GroundChildren of the Empire

Conflict deck 40

Conflict characters · 6
Local Daimyō's RetainerCampaigns of Conquest1f · 2/2
Political RivalCore Set3f · –/3
Attachments · 12
Treasured GiftAtonement0f
Above QuestionCore Set1f
Daidoji YariAtonement1f
Elegant TessenSeekers of Wisdom1f
Events · 22
Forged EdictCore Set Scorpion splash0f
Storied DefeatChildren of the Empire0f
Try Again TomorrowChildren of the Empire0f
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Noble SacrificeCore Set1f
Elegance and GraceAs Honor Demands2f
The Wealth of the CraneIn Pursuit of Truth5f
As Honor Demands 8   Core Set 19   In Pursuit of Truth 7   Rokugan at War 4   Atonement 10   Campaigns of Conquest 7   Children of the Empire 13   Masters of the Court 3   Defenders of Rokugan 3   Spreading Shadows 6   Justice for Satsume 2   For the Empire 2   Seekers of Wisdom 3
Temptations Cycle · tier 7

An Agreeable Arrangement

Late Crane hands the opponent a gift they cannot refuse. Give away a character to take a better one, while Dire courtiers reward you for spending no fate at all.

How to play this deck

Mulligan

Doji Diplomat is a strong turn-one play against Unicorn in particular, because turning a province face down before they use it costs them a turn of setup.

The shape of a game

Give things away and be paid more than they were worth. An Agreeable Arrangement hands them a character to take a better one, Diplomatic Gift-Giver makes the trade profitable, and Steward of Law punishes them for the cards they now hold.

When to make a trade

Only when what you receive closes the game faster than what you gave up. The gifts are real — they keep the character. Superior Authority and Setting the Standard turn an even swap into an advantage, so try to hold one before you initiate rather than trading on hope.

Where it goes wrong

An opponent who refuses to engage. Against a deck that ignores your offers and simply attacks, the transactional half is dead weight — lean on Daidoji Yari, the Iron Warriors and Voice of Honor and play it as conventional defensive Crane.

Stronghold & roleSeven Fold Palace10h · 7f · 10inf
Keeper of Air
AirThe Way of Peacestr 3 · Honor in Flames
EarthDeserted Shrinestr 4 · Coils of Power
FireBrushfiresstr 4 · Twisted Loyalties
VoidLord's Ascendancystr 4 · Peace at Any Cost
WaterBy Onnotangu's Lightstr 4 · A Crimson Offering

Dynasty deck 40

Dynasty characters · 33
Doji DiplomatAtonement0f · 0/1
Ichigenkin SoloistChildren of the Empire1f · 0/2
Arrogant KakitaThe Temptation of the Scorpion2f · 3/2
Beloved AdvisorMasters of the Court2f · 1/3
Desperate NegotiatorA Crimson Offering2f · 0/2
Daidoji Iron WarriorPeace at Any Cost3f · 3/3
Paragon of GraceChildren of the Empire3f · 2/3
Cunning NegotiatorSpreading Shadows4f · 1/5
Diplomatic Gift-GiverTwisted Loyalties4f · 3/4
Master of the CourtAs Honor Demands4f · 1/4
Daidoji UjiHonor in Flames5f · 6/2
Holdings · 4
Distinguished DōjōMasters of the Court
Fū Sui TempleCoils of Power
Dynasty events · 3
An Agreeable ArrangementThe Temptation of the Scorpion0f

Conflict deck 40

Conflict characters · 9
Steward of LawCore Set1f · 1/1
Arbiter of AuthorityBonds of Blood2f · 0/2
Talented PerformerThe Temptation of the Scorpion2f · 0/2
Attachments · 10
Tsangusuri WardCoils of Power0f
Above QuestionCore Set1f
Daidoji YariAtonement1f
Dutiful AssistantPeace at Any Cost1f
Events · 21
Voice of HonorCore Set0f
Way of the CraneCore Set0f
Calling in FavorsCore Set Scorpion splash1f
Disparaging ChallengeA Crimson Offering1f
Exemplary EtiquetteTwisted Loyalties1f
Kakita's Final StanceShoju's Duty1f
Elegance and GraceAs Honor Demands2f
Superior AuthorityTwisted Loyalties3f
As Honor Demands 5   Core Set 13   Honor in Flames 4   Coils of Power 7   Twisted Loyalties 10   Peace at Any Cost 7   A Crimson Offering 7   Atonement 6   Children of the Empire 6   The Temptation of the Scorpion 9   Masters of the Court 4   Spreading Shadows 3   Bonds of Blood 3   Shoju's Duty 3
Core Set · tier 1

Two Heavens

The seed of the deck that defined 2018. Trade cheaply early with Doomed Shugenja, bank fate, then build one enormous character and copy whatever the opponent brought.

How to play this deck

Mulligan

Cheap bodies and nothing expensive. Doomed Shugenja and Togashi Initiate are meant to trade away in the first two turns while you keep your fate; a hand full of five-drops is a hand that loses turn three.

The shape of a game

Bank fate early, spend it all at once. Around turn four you buy one enormous character — Niten Master or Mirumoto Raitsugu — stack Ancestral Daishō and Kitsuki's Method on it, and win every conflict it attends for the rest of the game. Togashi Yokuni copies whatever their best character does, which makes him an answer to whatever the format is doing.

Do not spread your fate

This is the discipline the deck lives on. Three medium characters lose to one huge one, and buying a second threat because you can afford it is how Dragon players lose with this list. One tower, protected properly, beats a board every time.

Where it goes wrong

Assassination. One removal spell undoes an entire turn of investment, so Tranquility and Indomitable Will are not filler — they are the plan surviving contact. Do not spend them protecting a Togashi Initiate.

Stronghold & roleMountain's Anvil Castle11h · 7f · 10inf
Seeker of Fire
AirFertile Fieldsstr 4 · Core Set
EarthAncestral Landsstr 5 · Core Set
FireRestoration of Balancestr 3 · Core Set
WaterRally to the Causestr 4 · Core Set
FireMeditations on the Taostr 4 · Core Set

Dynasty deck 40

Dynasty characters · 33
Doomed ShugenjaCore Set1f · 3/3
Togashi InitiateCore Set1f · 1/1
Agasha SwordsmithCore Set2f · 1/2
Mirumoto ProdigyCore Set2f · 2/2
Niten AdeptCore Set2f · 2/1
Seeker of EnlightenmentCore Set2f · 1/1
Enlightened WarriorCore Set3f · 2/2
Kitsuki InvestigatorCore Set3f · 1/3
Mirumoto RaitsuguCore Set3f · 3/2
Niten MasterCore Set4f · 3/3
Togashi YokuniCore Set5f · 5/5
Holdings · 7
Favorable GroundCore Set
Imperial StorehouseCore Set
Secluded TempleCore Set

Conflict deck 40

Conflict characters · 6
Tattooed WandererCore Set1f · 2/1
Togashi KazueCore Set3f · 3/3
Attachments · 12
Fine KatanaCore Set0f
Ancestral DaishōCore Set1f
Kitsuki's MethodCore Set1f
Way of the DragonCore Set2f
Events · 22
Banzai!Core Set0f
Let GoCore Set0f
Mantra of FireCore Set0f
TranquilityCore Set0f
Indomitable WillCore Set1f
Mirumoto's FuryCore Set1f
RoutCore Set1f
The Mountain Does Not FallCore Set Crab splash1f
Core Set 87
Imperial Cycle · tier 2

Test

The archetype by name. Seal of the Dragon hands the Monk trait to anyone, Niten Master readies off every weapon, and the Fire province row punishes anyone who attacks carelessly.

How to play this deck

Mulligan

The same as Two Heavens, with more patience. Test was the deck the community named and 2018 revolved around, and its opening hands look unimpressive on purpose.

The shape of a game

Trade cheaply, bank fate, invest late. What separates Test from a generic tower deck is the support: Seal of the Dragon hands the Monk trait to a bushi so High Kick and the kihō stay live, and Written in the Stars rearranges what they are about to draw.

Agasha Sumiko

Punishes an opponent for playing cards during a conflict she is in, which reshapes their whole turn rather than stopping any one thing. Against event-heavy decks she is close to a lock, and she is worth protecting ahead of a larger character.

Where it goes wrong

Overextending. If you have three characters and they have four, you are playing the wrong deck — pass, keep the fate, and buy bigger next turn. The commonest mistake is contesting a conflict you do not need because the board looks close.

Stronghold & roleMountain's Anvil Castle11h · 7f · 10inf
Seeker of Fire
AirFertile Fieldsstr 4 · Core Set
EarthPublic Forumstr 3 · Into the Forbidden City
FireRestoration of Balancestr 3 · Core Set
WaterRally to the Causestr 4 · Core Set
FireFeast or Faminestr 3 · Into the Forbidden City

Dynasty deck 40

Dynasty characters · 36
Doomed ShugenjaCore Set1f · 3/3
Togashi InitiateCore Set1f · 1/1
Togashi MendicantMeditations on the Ephemeral1f · 1/1
Agasha SwordsmithCore Set2f · 1/2
Itinerant PhilosopherFate Has No Secrets2f · 1/1
Niten AdeptCore Set2f · 2/1
Enigmatic MagistrateInto the Forbidden City3f · 2/2
Mirumoto RaitsuguCore Set3f · 3/2
Kitsuki YarumaTears of Amaterasu4f · 2/4
Niten MasterCore Set4f · 3/3
Agasha SumikoThe Chrysanthemum Throne5f · 4/4
Togashi YokuniCore Set5f · 5/5
Holdings · 4
Mountaintop StatuaryThe Chrysanthemum Throne
Secluded TempleCore Set

Conflict deck 40

Conflict characters · 3
Tattooed WandererCore Set1f · 2/1
Attachments · 13
Seal of the DragonMeditations on the Ephemeral0f
Ancestral DaishōCore Set1f
Jade MasterpieceTears of Amaterasu1f
Kitsuki's MethodCore Set1f
Way of the DragonCore Set2f
Events · 24
Let GoCore Set0f
Mantra of WaterInto the Forbidden City0f
TranquilityCore Set0f
High KickFor Honor and Glory1f
Indomitable WillCore Set1f
Mirumoto's FuryCore Set1f
The Mountain Does Not FallCore Set Crab splash1f
Written in the StarsMeditations on the Ephemeral1f
Core Set 54   Into the Forbidden City 8   Meditations on the Ephemeral 9   Fate Has No Secrets 3   Tears of Amaterasu 4   The Chrysanthemum Throne 6   For Honor and Glory 3
Elemental Cycle · tier 3

The Mantra Cycle

Full Monk. Mantras answer whichever element your opponent declares, Sacred Sanctuary readies a defender for free, and Void Fist sends their best character home.

How to play this deck

Mulligan

A Monk, always. Every kihō in the deck needs one participating in the conflict, and a hand of five spells with no bodies is a lost turn you cannot get back.

The shape of a game

Answer whichever element they commit to. The Mantras cover Fire, Earth and Water between them; Void Fist sends their best character home; Hurricane Punch swings a conflict you should have lost. That means holding cards and letting the opponent choose the ground.

Being and Becoming

Rewards the Void role and is the card that makes the elemental row worth running. When you have a genuine choice of ring, take Void even where another looks marginally better — the deck compounds on it in a way it does not on anything else.

Where it goes wrong

Holding the wrong Mantra for the ring being contested is normal rather than bad luck. Judge a hand by how many rings it can answer, not how many cards it holds. Volcanic Troll and Togashi Tadakatsu are your only real bodies at the top end — protect them.

Stronghold & roleMountain's Anvil Castle11h · 7f · 10inf
Keeper of Void
AirSacred Sanctuarystr 2 · Breath of the Kami
EarthUpholding Authoritystr 3 · Tainted Lands
FireAbandoning Honorstr 3 · The Fires Within
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 33
Togashi InitiateCore Set1f · 1/1
Togashi MendicantMeditations on the Ephemeral1f · 1/1
Agasha SwordsmithCore Set2f · 1/2
Impulsive NoviceTainted Lands2f · 2/2
Seeker of EnlightenmentCore Set2f · 1/1
Agasha ShunsenElements Unbound3f · 1/2
Volcanic TrollThe Ebb and Flow3f · 3/3
Ascetic VisionaryCore Set4f · 3/4
Master AlchemistThe Fires Within4f · 3/1
Togashi TadakatsuDisciples of the Void4f · 4/3
Togashi MitsuAll and Nothing5f · 4/3
Holdings · 7
Imperial StorehouseCore Set
Mountaintop StatuaryThe Chrysanthemum Throne
Secluded TempleCore Set

Conflict deck 40

Conflict characters · 6
Ancient MasterBreath of the Kami1f · 1/1
Tattooed WandererCore Set1f · 2/1
Attachments · 10
Centipede TattooThe Chrysanthemum Throne0f
Hawk TattooThe Ebb and Flow1f
Being and BecomingElements Unbound2f
Way of the DragonCore Set2f
Events · 24
Hurricane PunchBreath of the Kami0f
Let GoCore Set0f
Mantra of EarthElements Unbound0f
Mantra of FireCore Set0f
Mantra of WaterInto the Forbidden City0f
Supernatural StormCore Set Phoenix splash0f
TranquilityCore Set0f
Void FistAll and Nothing0f
Indomitable WillCore Set1f
Core Set 36   Breath of the Kami 7   Tainted Lands 4   The Fires Within 4   All and Nothing 7   The Ebb and Flow 7   Meditations on the Ephemeral 3   Elements Unbound 9   Disciples of the Void 3   The Chrysanthemum Throne 4   Into the Forbidden City 3
Seekers of Wisdom (Dragon clan pack) · tier 4

High House of Light

The clan pack showpiece. Togashi Mitsu sends a character home every conflict and the stronghold keeps him alive to do it again; every card you play charges Togashi Acolyte.

How to play this deck

Mulligan

Togashi Mitsu, or a Tattoo that makes someone else worth protecting. The stronghold exists to keep Mitsu upright and does very little without him, so a hand with three Tattoos and no carrier is worse than it looks — mulligan toward bodies and let the attachments come later.

The shape of a game

Mitsu sends a character home every conflict and High House of Light readies him to do it again, which grinds their board down one character at a time. Meanwhile Togashi Acolyte grows with every card you play and the Tattoos turn ordinary Monks into threats.

Protecting the engine

Mitsu is unique and will be targeted the moment they understand what he does. In Service to My Lord gives you a free stand when they bow him, and Indomitable Will keeps him alive through removal. Hold at least one of the two rather than using them to win a conflict.

Where it goes wrong

Running short of dynasty bodies. Togashi Acolyte and Ancient Master are conflict characters — that is why you can play them as attachments — so a hand that looks full of Monks may have nothing to flip. Count your dynasty deck separately when you mulligan.

Stronghold & roleHigh House of Light11h · 7f · 7inf
Keeper of Void
AirSacred Sanctuarystr 2 · Breath of the Kami
EarthUpholding Authoritystr 3 · Tainted Lands
FireAbandoning Honorstr 3 · The Fires Within
VoidFuchi Murastr 3 · Seekers of Wisdom
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 33
Kitsuki CounselorChildren of the Empire1f · 1/1
Taoist AdeptSeekers of Wisdom1f · 1/1
Togashi InitiateCore Set1f · 1/1
Togashi MendicantMeditations on the Ephemeral1f · 1/1
Perceptive KitsukiSeekers of Wisdom2f · 1/2
Austere ExemplarSeekers of Wisdom3f · 2/3
Togashi GaijutsuSeekers of Wisdom3f · –/3
Mirumoto MasashigeSeekers of Wisdom4f · 4/3
Monastery ProtectorSeekers of Wisdom4f · 3/3
Togashi MitsuSeekers of Wisdom5f · 4/5
Togashi HoshiSeekers of Wisdom6f · 5/5
Holdings · 7
Mountaintop StatuaryThe Chrysanthemum Throne
Secluded TempleCore Set
Shintao MonasterySeekers of Wisdom

Conflict deck 40

Conflict characters · 6
Ancient MasterBreath of the Kami1f · 1/1
Togashi AcolyteSeekers of Wisdom2f · 2/2
Attachments · 12
Vine TattooSeekers of Wisdom0f
Hawk TattooThe Ebb and Flow1f
Dragon TattooSeekers of Wisdom2f
Way of the DragonCore Set2f
Events · 22
Hurricane PunchBreath of the Kami0f
In Service to My LordShoju's Duty Lion splash0f
Iron Foundations StanceSeekers of Wisdom0f
Let GoCore Set0f
Mantra of AirShoju's Duty0f
Mantra of FireCore Set0f
TranquilityCore Set0f
Indomitable WillCore Set1f
Wildfire KickSeekers of Wisdom1f
Seekers of Wisdom 44   Core Set 18   Breath of the Kami 7   Tainted Lands 1   The Fires Within 1   The Ebb and Flow 4   Meditations on the Ephemeral 3   Children of the Empire 3   The Chrysanthemum Throne 1   Shoju's Duty 5
Children of the Empire & Inheritance Cycle · tier 5

The Kitsuki Verdict

Bushi duelling instead of monks. Mirumoto Hitomi duels two characters at once, Two-Heavens Technique rewards double weapons, and a Crane splash adds a duel to anyone.

How to play this deck

Mulligan

A duelist and a weapon. Mirumoto Daishō is the payoff and is legal at this deck's date; Two-Heavens Technique rewards carrying two weapons on one body.

The shape of a game

Bushi duelling rather than monks. Mirumoto Hitomi duels two characters at once, Duelist Training lets anyone pick a fight, and Magnificent Triumph converts a won duel into position. You are removing their best character through duels rather than through removal spells.

Deduction first

Read their hand before committing to the big turn, not after. Knowing they hold a cancel changes which conflict you declare and whether you commit the Daishō at all. This is the deck where information is worth more than tempo.

Where it goes wrong

Keeper of Water is load-bearing — several cards here are role-locked, so changing the role to chase a different plan breaks three or four of them quietly. And the deck is slow; if you have not established by turn five you are behind and Insult to Injury will not save it.

Stronghold & roleShiro Kitsuki10h · 7f · 11inf
Keeper of Water
AirSacred Sanctuarystr 2 · Breath of the Kami
EarthScene of the Crimestr 4 · For the Empire
FireIllustrious Forgestr 4 · Children of the Empire
VoidTemple of the Dragonsstr 4 · Children of the Empire
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 33
Kitsuki CounselorChildren of the Empire1f · 1/1
Taoist AdeptSeekers of Wisdom1f · 1/1
Mirumoto ProdigyCore Set2f · 2/2
Prudent ChallengerChildren of the Empire2f · 2/2
Kitsuki ShomonUnderhand of the Emperor3f · 3/3
Kitsuki YuikimiBonds of Blood3f · 3/3
Trusted AdvisorJustice for Satsume3f · 2/3
Magistrate of ReasonFor the Empire4f · 2/4
Mirumoto HitomiChildren of the Empire4f · 4/2
Mirumoto MasashigeSeekers of Wisdom4f · 4/3
Togashi YokuniCore Set5f · 5/5
Holdings · 7
Court of JusticeJustice for Satsume
Mirumoto DōjōChildren of the Empire
Secluded TempleCore Set

Conflict deck 40

Conflict characters · 3
Niten PupilBonds of Blood2f · 2/2
Attachments · 15
Ancestral DaishōCore Set1f
Duelist TrainingCore Set Crane splash1f
Kitsuki's MethodCore Set1f
Two-Heavens TechniqueBonds of Blood1f
Mirumoto DaishōChildren of the Empire2f
Events · 22
Banzai!Core Set0f
Insult to InjuryThe Fires Within Crane splash0f
Let GoCore Set0f
Magnificent TriumphChildren of the Empire0f
TranquilityCore Set0f
DeductionA Champion's Foresight1f
Indomitable WillCore Set1f
RoutCore Set1f
A Champion's Foresight 4   Core Set 30   For the Empire 4   Breath of the Kami 1   Children of the Empire 21   Seekers of Wisdom 6   Underhand of the Emperor 3   Bonds of Blood 9   Justice for Satsume 6   The Fires Within 3
Winter Court 2019, Top 32 · tier 5

Arash Afghahi - Dragon

The 'Clone' Dragon deck with a Crab splash. Twenty-three attachments build one enormous character; Void Fist and Let Go clear the way.

Tournament list, recorded by Imperial Advisor, Winter Court 2019

How to play this deck

What this player was doing

The list the community called Clone: twenty-three attachments building one enormous character, with a Crab splash for Reprieve and Finger of Jade to keep it alive. In a Winter Court field of faster decks, it won by being impossible to remove.

How to pilot it

Trade cheaply for two turns, bank the fate, then commit everything to one body. Void Fist and Let Go clear the way, Seal of the Dragon hands the Monk trait to whoever is carrying the attachments, and Hawk Tattoo makes the carrier unblockable in practice.

Why the splash

Reprieve and Finger of Jade are not optional here and the deck spends real influence on them. A tower deck with no protection loses to a single Assassination, and every competitive Dragon list of the era paid this tax in one form or another.

Note

Seeker of Air rather than the Fire role most Dragon decks took, which changes the province row and the ring priorities. Worth studying as a deliberate deviation rather than assuming it was arbitrary.

Stronghold & roleMountain's Anvil Castle11h · 7f · 10inf
Seeker of Air
AirManicured Gardenstr 4 · Core Set
EarthUpholding Authoritystr 3 · Tainted Lands
FireRestoration of Balancestr 3 · Core Set
VoidShameful Displaystr 3 · Core Set
AirSacred Sanctuarystr 2 · Breath of the Kami

Dynasty deck 40

Dynasty characters · 33
Doomed ShugenjaCore Set1f · 3/3
Togashi InitiateCore Set1f · 1/1
Agasha SwordsmithCore Set2f · 1/2
Miya MysticCore Set2f · 1/1
Kitsuki InvestigatorCore Set3f · 1/3
Kitsuki YuikimiBonds of Blood3f · 3/3
Mirumoto RaitsuguCore Set3f · 3/2
Tranquil PhilosopherChildren of the Empire3f · 2/2
Master AlchemistThe Fires Within4f · 3/1
Niten MasterCore Set4f · 3/3
Togashi MitsuAll and Nothing5f · 4/3
Togashi YokuniCore Set5f · 5/5
Holdings · 7
Favorable GroundCore Set
Imperial StorehouseCore Set
The Imperial PalaceThe Chrysanthemum Throne

Conflict deck 40

Conflict characters · 3
Tattooed WandererCore Set1f · 2/1
Attachments · 23
Fine KatanaCore Set0f
Ornate FanCore Set0f
Seal of the DragonMeditations on the Ephemeral0f
Sharpened TsuruhashiThe Children of Heaven Crab splash0f
Ancestral DaishōCore Set1f
Cloud the MindCore Set1f
Finger of JadeTears of Amaterasu1f
Hawk TattooThe Ebb and Flow1f
ReprieveCore Set Crab splash1f
Events · 14
Banzai!Core Set0f
Court GamesCore Set0f
Hurricane PunchBreath of the Kami0f
Let GoCore Set0f
Void FistAll and Nothing0f
Core Set 58   Breath of the Kami 4   Tainted Lands 1   Bonds of Blood 2   Children of the Empire 2   The Fires Within 2   All and Nothing 6   The Chrysanthemum Throne 1   Meditations on the Ephemeral 3   The Children of Heaven 3   Tears of Amaterasu 3   The Ebb and Flow 2
Dominion Cycle · tier 6

Scene of the Crime

Kitsuki investigation. Read your opponent's hand, then play around exactly what you saw. Iron Mountain Castle lets every Dragon carry a second restricted attachment.

How to play this deck

Mulligan

Any Kitsuki. Reading their hand matters more here than a fast board, and the deck has no early aggression to speak of — Court of Justice and a magistrate is a far better keep than two large characters you cannot pay for until turn four.

The shape of a game

Look at what they are holding, then play around exactly that. Iron Mountain Castle lets each character carry a second restricted attachment, so Asceticism and Ancestral Daishō sit on the same body — that is the only way this deck produces a genuinely large character.

Army of the Rising Wave

Dumps fate onto every unclaimed ring at once, which in a patient deck turns a quiet turn into a resource swing. It rewards you for the turns you were going to spend developing anyway, and it pairs with Cycle of Rebirth to keep the board recovering.

Where it goes wrong

Slowness. The deck wins the long game and loses the short one, so use Ceaseless Duty and the Earth-role tools to survive to the turn where perfect information decides it. Against a fast military draw you should be defending from turn one.

Stronghold & roleIron Mountain Castle10h · 7f · 10inf
Keeper of Earth
AirDriven By Couragestr 4 · Spreading Shadows
EarthScene of the Crimestr 4 · For the Empire
FireHonor's Rewardstr 5 · As Honor Demands
VoidWeight of Dutystr 4 · Atonement
WaterSharing Shinsei's Wisdomstr 4 · Rokugan at War

Dynasty deck 40

Dynasty characters · 33
Kitsuki CounselorChildren of the Empire1f · 1/1
Shrewd InvestigatorIn Pursuit of Truth1f · 0/1
Kitsuki ChiariIn Pursuit of Truth2f · 1/2
Stoic RivalCampaigns of Conquest2f · 2/1
TruthseekerThe Children of Heaven2f · 1/3
Agasha HiyoriDefenders of Rokugan3f · 2/2
Traveling PhilosopherSpreading Shadows3f · 2/3
Trusted AdvisorJustice for Satsume3f · 2/3
Agasha SumikoAtonement4f · 4/4
Magistrate of ReasonFor the Empire4f · 2/4
Army of the Rising WaveA Champion's Foresight5f · 6/3
Holdings · 4
Court of JusticeJustice for Satsume
Hidden Mountain PassCampaigns of Conquest
Dynasty events · 3
Cycle of RebirthRokugan at War0f

Conflict deck 40

Attachments · 15
Educated HeiminRokugan at War0f
Ancestral DaishōCore Set1f
AsceticismCampaigns of Conquest1f
Kitsuki's MethodCore Set1f
Way of the DragonCore Set2f
Events · 25
Banzai!Core Set0f
Let GoCore Set0f
Rising Stars KataThe Children of Heaven0f
TranquilityCore Set0f
Calling in FavorsCore Set Scorpion splash1f
DeductionA Champion's Foresight1f
In Search of SelfAtonement1f
Indomitable WillCore Set1f
RoutCore Set1f
Atonement 8   Core Set 26   For the Empire 4   Rokugan at War 7   Spreading Shadows 4   As Honor Demands 1   In Pursuit of Truth 6   Children of the Empire 3   Campaigns of Conquest 9   The Children of Heaven 6   Justice for Satsume 4   Defenders of Rokugan 3   A Champion's Foresight 6
Temptations Cycle · tier 7

Ki Alignment

The final card pool at full extension. Ki Alignment digs for the next kiho, each one charging the next, until the conflict resolves entirely on your terms.

How to play this deck

Mulligan

A Monk, then Ki Alignment. The engine needs one body before it does anything at all, and the deck folds without a Monk on the board.

The shape of a game

Ki Alignment digs for the next kihō, which chains them together until the conflict resolves entirely on your terms. Around it, Perfect Land Believer and Militant Faithful are peasants who have rejected the clan's teachings, which is a strange and effective bottom end for a Dragon curve.

Mushin no Shin

Protects the character holding the chain together, and the chain is the deck. Spending it to save a body you do not need is the commonest way to lose a game you were winning — hold it for the turn the kihō start landing.

Where it goes wrong

Ki Alignment was banned later and it shows: if a game feels one-sided in your favour, this is usually the reason. The flip side is that without it the deck is ordinary, so mulligan hands that cannot reach it.

Stronghold & roleHigh House of Light11h · 7f · 7inf
Keeper of Void
AirCycle of Vengeancestr 4 · Honor in Flames
EarthDeserted Shrinestr 4 · Coils of Power
FireSeeking Enlightenmentstr 5 · A Crimson Offering
VoidLord's Ascendancystr 4 · Peace at Any Cost
WaterBy Onnotangu's Lightstr 4 · A Crimson Offering

Dynasty deck 40

Dynasty characters · 33
Perfect Land BelieverHonor in Flames1f · 1/0
Togashi InitiateCore Set1f · 1/1
Keen WarriorTwisted Loyalties2f · 2/1
Togashi KazueA Crimson Offering2f · 2/2
Austere ExemplarSeekers of Wisdom3f · 2/3
Solitary HeroThe Temptation of the Scorpion3f · 3/1
Togashi GaijutsuSeekers of Wisdom3f · –/3
Traveling PhilosopherSpreading Shadows3f · 2/3
Furtive SympathizerPeace at Any Cost4f · 3/3
Militant FaithfulCoils of Power5f · 5/5
Togashi MitsuSeekers of Wisdom5f · 4/5
Holdings · 7
Adorned TemplePeace at Any Cost
Overlooked CommunityTwisted Loyalties
Shintao MonasterySeekers of Wisdom

Conflict deck 40

Conflict characters · 6
Promising YouthThe Temptation of the Scorpion2f · 2/2
Togashi AcolyteSeekers of Wisdom2f · 2/2
Attachments · 9
Belief in the Little TeacherPeace at Any Cost0f
Vine TattooSeekers of Wisdom0f
Way of the DragonCore Set2f
Events · 25
Hurricane PunchBreath of the Kami0f
Iron Foundations StanceSeekers of Wisdom0f
Ki AlignmentA Crimson Offering0f
Let GoCore Set0f
Mantra of EarthElements Unbound0f
Mushin no ShinThe Temptation of the Scorpion0f
TranquilityCore Set0f
Indomitable WillCore Set1f
Wildfire KickSeekers of Wisdom1f
Seekers of Wisdom 25   Core Set 14   A Crimson Offering 8   Honor in Flames 4   Coils of Power 4   Peace at Any Cost 10   Twisted Loyalties 4   The Temptation of the Scorpion 9   Spreading Shadows 3   Breath of the Kami 3   Elements Unbound 3
Core Set · tier 1

The Right Hand

Core Lion swarm. Cheap bushi flood the board, Honored General makes every one of them bigger, and Way of the Lion doubles whoever matters most.

How to play this deck

Mulligan

Two one-drops beat one three-drop. Lion decks live or die on whether the board is wide by the end of turn two, and Obstinate Recruit plus Matsu Berserker is a better keep than Ikoma Eiji alone.

The shape of a game

Flood the board and buff it collectively. Honored General lifts every Lion, Way of the Lion doubles whoever matters, and For Greater Glory rewards you for having more characters in the conflict — a condition you meet by default. Attack until something breaks.

The second win condition

Ikoma Prodigy and Venerable Historian gain honour for doing what the deck was doing anyway. Track both totals from turn one, because a fair number of Lion games end with a player who was never going to break the fifth province and knew it by turn four.

Where it goes wrong

Mass bow effects and board wipes hurt this deck more than any other, because your characters are individually unimpressive and the crowd is what wins conflicts. Hold Ready for Battle for that turn rather than spending it to win a marginal fight.

Stronghold & roleYōjin no Shiro12h · 7f · 10inf
Keeper of Air
AirFertile Fieldsstr 4 · Core Set
EarthAncestral Landsstr 5 · Core Set
FireMeditations on the Taostr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterThe Art of Warstr 3 · Core Set

Dynasty deck 40

Dynasty characters · 39
Obstinate RecruitCore Set0f · 2/0
Ikoma ProdigyCore Set1f · 0/2
Matsu BerserkerCore Set1f · 3/–
Steadfast SamuraiCore Set1f · 1/1
Akodo GunsōCore Set2f · 2/1
DeathseekerCore Set2f · 2/1
Venerable HistorianCore Set2f · –/1
Kitsu SpiritcallerCore Set3f · 1/3
Lion's Pride BrawlerCore Set3f · 3/2
Matsu BeionaCore Set3f · 3/2
Honored GeneralCore Set4f · 3/1
Ikoma EijiCore Set4f · 1/3
Akodo ToturiCore Set5f · 6/3
Holdings · 1
Staging GroundCore Set

Conflict deck 40

Conflict characters · 6
Vengeful OathkeeperCore Set2f · 2/1
Master of the SpearCore Set3f · 2/2
Attachments · 11
Fine KatanaCore Set0f
Guidance of the AncestorsCore Set1f
Honored BladeCore Set1f
SashimonoCore Set2f
Events · 23
Banzai!Core Set0f
Let GoCore Set Dragon splash0f
Ready for BattleCore Set0f
Stand Your GroundCore Set0f
Way of the LionCore Set0f
For Greater GloryCore Set1f
RoutCore Set1f
Strength in NumbersCore Set1f
Core Set 87
Imperial Cycle · tier 2

The Emperor's Peace

Imperial Favor Lion. Ikoma Ujiaki turns the Favor into total information, Implacable Magistrate blanks unhonored defenders, and Akodo Toshiro walls off a province.

How to play this deck

Mulligan

Something that contests the Imperial Favour early — Ikoma Ujiaki above all, since he turns it into total information about their hand. A hand of pure military is playable but throws away what separates this deck from the Core list; Hito District or a courtier alongside the bodies is the keep you want.

The shape of a game

Take the Favour and make it hurt. While you hold it, Censure is a free cancel and Ujiaki reads their hand, so their turns get worse without you spending anything. This is a slower Lion deck than the swarm: you are grinding rather than racing.

Implacable Magistrate

Blanks an unhonoured attacker's text, which against most clans turns their best character into a body with numbers. Combined with Akodo Toshiro walling a province and Hito District shutting off political attacks, the deck says no to a great deal for very little.

Where it goes wrong

Count their glory before committing to a conflict you only want for the Favour. And a slow Lion deck loses to a fast one, so if you are behind by turn three, use Test of Courage and Kamayari to stay level rather than saving them.

Stronghold & roleYōjin no Shiro12h · 7f · 10inf
Keeper of Air
AirFertile Fieldsstr 4 · Core Set
EarthPublic Forumstr 3 · Into the Forbidden City
FireMeditations on the Taostr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterThe Art of Warstr 3 · Core Set

Dynasty deck 40

Dynasty characters · 38
Obstinate RecruitCore Set0f · 2/0
Ikoma ProdigyCore Set1f · 0/2
Matsu BerserkerCore Set1f · 3/–
Akodo GunsōCore Set2f · 2/1
Akodo ToshiroThe Chrysanthemum Throne2f · 2/1
Gifted TacticianTears of Amaterasu2f · 2/1
Venerable HistorianCore Set2f · –/1
Implacable MagistrateThe Chrysanthemum Throne3f · 2/2
Kitsu SpiritcallerCore Set3f · 1/3
Lion's Pride BrawlerCore Set3f · 3/2
Matsu BeionaCore Set3f · 3/2
Honored GeneralCore Set4f · 3/1
Ikoma UjiakiFor Honor and Glory5f · 3/5
Holdings · 2
Hito DistrictTears of Amaterasu
Staging GroundCore Set

Conflict deck 40

Conflict characters · 6
Vengeful OathkeeperCore Set2f · 2/1
Master of the SpearCore Set3f · 2/2
Attachments · 11
Guidance of the AncestorsCore Set1f
Honored BladeCore Set1f
KamayariFor Honor and Glory2f
SashimonoCore Set2f
Events · 23
Banzai!Core Set0f
CensureInto the Forbidden City0f
Let GoCore Set Dragon splash0f
Ready for BattleCore Set0f
Way of the LionCore Set0f
For Greater GloryCore Set1f
Strength in NumbersCore Set1f
Test of CourageInto the Forbidden City1f
Core Set 65   Into the Forbidden City 6   Tears of Amaterasu 4   The Chrysanthemum Throne 6   For Honor and Glory 6
Elemental Cycle · tier 3

Sacrifice and Press

The fort deck. Win a military conflict by five, sacrifice a character to the stronghold, and declare another. The provinces are chosen to punish an attacker because this deck does not intend to defend at all.

How to play this deck

Mulligan

Bodies, and more of them than feels necessary. The fort needs you to win a military conflict by five, and five is a lot to find with two characters — Tactician's Apprentice and Akodo Gunsō together are a better opening than one expensive character.

The shape of a game

Win big, sacrifice a character to the stronghold, declare another conflict. The province row is chosen to punish an attacker because this deck does not intend to defend at all, and the Crab splash gives you Reprieve to keep a key body alive through the trades.

Counting before you sacrifice

The commonest mistake is triggering the fort with the last character you could have attacked with. A second conflict you cannot win is worse than not declaring one. Ikoma Ikehata moves bodies to where they are needed, which is often what makes the second conflict viable.

Where it goes wrong

Keeper of Fire here, not Air — check the role before swapping cards in, because several are role-locked. And the deck is entirely offence: if they stabilise and start attacking back, you have very little to say about it.

Stronghold & roleHisu Mori Toride11h · 7f · 9inf
Keeper of Fire
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthUpholding Authoritystr 3 · Tainted Lands
FireAbandoning Honorstr 3 · The Fires Within
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 39
Tactician's ApprenticeAll and Nothing1f · 1/0
Akodo GunsōCore Set2f · 2/1
Gifted TacticianTears of Amaterasu2f · 2/1
Ikoma TsanuriDisciples of the Void2f · 2/1
Ikoma IkehataThe Fires Within3f · 1/2
Implacable MagistrateThe Chrysanthemum Throne3f · 2/2
Lion's Pride BrawlerCore Set3f · 3/2
Beastmaster MatriarchMeditations on the Ephemeral4f · 3/2
Honored GeneralCore Set4f · 3/1
Kitsu WarriorElements Unbound4f · 2/2
Matsu MitsukoAll and Nothing4f · 4/2
Akodo ToturiCore Set5f · 6/3
Matsu Seventh LegionBreath of the Kami5f · 7/–
Holdings · 1
Staging GroundCore Set

Conflict deck 40

Conflict characters · 6
Ikoma ReservistTainted Lands1f · 1/1
Master of the SpearCore Set3f · 2/2
Attachments · 12
Heroic ResolveThe Ebb and Flow1f
Honored BladeCore Set1f
ReprieveCore Set Crab splash1f
SashimonoCore Set2f
Events · 22
A Legion of OneMeditations on the Ephemeral0f
Banzai!Core Set0f
Even the OddsBreath of the Kami0f
Let GoCore Set Dragon splash0f
Ready for BattleCore Set0f
Stand Your GroundCore Set0f
Way of the LionCore Set0f
Strength in NumbersCore Set1f
Breath of the Kami 8   Core Set 42   The Fires Within 4   Tainted Lands 4   All and Nothing 7   The Ebb and Flow 4   Tears of Amaterasu 3   Disciples of the Void 3   The Chrysanthemum Throne 3   Meditations on the Ephemeral 6   Elements Unbound 3
The Emperor's Legion (Lion clan pack) · tier 4

Kyūden Ikoma

The clan pack showpiece. Kyūden Ikoma turns a failed attack into a stolen character, and Hall of Victories pays honor to whoever wins — which, with this much military skill, is usually you.

How to play this deck

Mulligan

Ashigaru Levy or Matsu Gohei. You want the row wide before Hall of Victories comes online, because the honour engine only pays while you are winning conflicts.

The shape of a game

Cheap bodies that multiply, then Hall of Victories paying honour to whoever wins any conflict — which with this much military skill is nearly always you. The honour accumulates while you are doing what you wanted to do anyway, which is the best kind of second win condition.

Kyūden Ikoma itself

Turns a failed attack into a stolen character, which changes how you should feel about attacking into a defended province. Sometimes the correct play is to declare an attack you expect to lose, because a conflict that hands you a body was not wasted.

Where it goes wrong

Embrace Death and Honor in Battle both cost you something real and it is easy to spend into a board you cannot defend. The honour clock is usually faster than the province clock here — count it before committing to a fifth-province push.

Stronghold & roleKyūden Ikoma13h · 7f · 10inf
Keeper of Air
AirKenson no Gakkastr 5 · The Emperor's Legion
EarthVassal Fieldsstr 4 · Children of the Empire
FireIllustrious Forgestr 4 · Children of the Empire
VoidTemple of the Dragonsstr 4 · Children of the Empire
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 33
Ashigaru LevyThe Emperor's Legion0f · 1/–
Ikoma OratorChildren of the Empire2f · 2/1
Matsu GoheiThe Emperor's Legion2f · 3/1
Samurai of IntegrityThe Emperor's Legion2f · 3/3
Akodo MakotoMasters of the Court3f · 4/1
Ardent OmoidasuThe Emperor's Legion3f · 2/3
Kitsu MotsoThe Emperor's Legion3f · 3/3
Akodo MotivatorThe Emperor's Legion4f · 5/2
Voice of the AncestorsThe Emperor's Legion4f · 3/3
Matsu TsukoThe Emperor's Legion5f · 5/4
Champions of YomiThe Emperor's Legion6f · 6/6
Holdings · 7
Hall of VictoriesThe Emperor's Legion
Staging GroundCore Set
Tactician's CampChildren of the Empire

Conflict deck 40

Conflict characters · 6
Vengeful OathkeeperCore Set2f · 2/1
Master of the SpearCore Set3f · 2/2
Attachments · 12
Tactical IngenuityThe Emperor's Legion0f
Fan of CommandA Champion's Foresight1f
Honored BladeCore Set1f
Total WarfareThe Emperor's Legion2f
Events · 22
Embrace DeathThe Emperor's Legion0f
Honor in BattleThe Emperor's Legion0f
Let GoCore Set Dragon splash0f
Ready for BattleCore Set0f
Way of the LionCore Set0f
Prepare for WarThe Emperor's Legion1f
Strength in NumbersCore Set1f
Right Hand of the EmperorThe Emperor's Legion3f
The Emperor's Legion 49   Core Set 23   Children of the Empire 9   Masters of the Court 3   A Champion's Foresight 3
Children of the Empire & Inheritance Cycle · tier 5

The Empty Hand

Lion built to run out of cards on purpose. Matsu Swiftspear, Hero of Three Trees and Unified Company all reward having fewer cards in hand than your opponent.

How to play this deck

Mulligan

A hand you are happy to empty. Six characters here improve while you hold fewer cards than your opponent, so a hand of cheap plays is better than a hand of good ones.

The shape of a game

Play everything out. Matsu Swiftspear, Hero of Three Trees and Unified Company all pay you for having nothing left, and Sharpen the Mind refills at exactly the point the payoffs have triggered. Holding a trick in reserve costs more than the trick is worth.

The condition is relative

It compares your hand to theirs, not to zero. A Phoenix opponent drawing three a turn keeps your characters switched on without you doing anything; a Crab opponent who also empties out switches them off. Look across the table before deciding whether to dump or hold.

Where it goes wrong

Running genuinely out against a deck that has not. Forebearer's Echoes is absent here, so Sharpen the Mind and Command Respect are your only refills — do not spend them early to win a conflict you were already winning.

Stronghold & roleYōjin no Shiro12h · 7f · 10inf
Keeper of Air
AirKiku Matsuristr 4 · Children of the Empire
EarthFestival of the Departedstr 4 · Bonds of Blood
FireInto the Forbidden Citystr 5 · Justice for Satsume
VoidRaging Battlegroundstr 4 · All and Nothing
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 35
Quarrelsome YouthA Champion's Foresight1f · 1/1
Honorable ChallengerChildren of the Empire2f · 2/1
Matsu SwiftspearJustice for Satsume2f · 2/2
Steward of the Rich FrogJustice for Satsume2f · 1/3
Akodo ZentarōFor the Empire3f · 3/1
Hero of Three TreesShoju's Duty3f · 3/2
Matsu AgetokiDefenders of Rokugan3f · 4/2
Student of WarChildren of the Empire3f · 3/2
Akodo KaedeBonds of Blood4f · 3/4
Matsu TsukoChildren of the Empire4f · 4/3
Persuasive CounselorShoju's Duty4f · 3/4
Unified CompanyA Champion's Foresight5f · 6/2
Holdings · 5
Staging GroundCore Set
Tactician's CampChildren of the Empire

Conflict deck 40

Conflict characters · 6
Vengeful OathkeeperCore Set2f · 2/1
Master of the SpearCore Set3f · 2/2
Attachments · 12
Sharpen the MindJustice for Satsume0f
Fan of CommandA Champion's Foresight1f
True Strike KenjutsuChildren of the Empire1f
Blade of 10,000 BattlesFor the Empire2f
Events · 22
Banzai!Core Set0f
Command RespectFor the Empire0f
Hand to HandChildren of the Empire0f
In Service to My LordShoju's Duty0f
Let GoCore Set Dragon splash0f
Ready for BattleCore Set0f
Way of the LionCore Set0f
Glorious VictoryChildren of the Empire3f
Core Set 21   Children of the Empire 22   Bonds of Blood 3   Justice for Satsume 10   All and Nothing 1   A Champion's Foresight 9   Shoju's Duty 9   For the Empire 9   Defenders of Rokugan 3
Clan War & Dominion Cycle · tier 6

The Battlefield

Battlefield attachments turn your provinces into staging posts. Master Tactician plays off the top of your deck while one is in play, and Logistics moves them where they are needed.

How to play this deck

Mulligan

A battlefield attachment. Master Tactician plays cards off the top of your deck while one is out, which is the closest Lion get to card advantage.

The shape of a game

Positional rather than wide. Prepared Ambush hides a character at a province until they commit, Logistics moves them where they are needed, and Makeshift War Camp turns a province into somewhere worth fighting over. Hayaken no Shiro wants you attacking constantly, so the deck looks nothing like the swarm and plays nothing like it either — you are choosing where the game happens rather than simply outnumbering them there.

All Out Assault, both ways

Forcing everyone to attack suits the deck with more bodies, which should be you — but it forces you too. Look at your own province row before playing it and ask whether you can take what comes back.

Where it goes wrong

Battlefields are attachments on provinces, so both province-flipping and attachment removal hit them. Do not build a whole turn on one surviving, and remember a passive turn with this stronghold is a wasted one.

Stronghold & roleHayaken no Shiro12h · 7f · 10inf
Keeper of Air
AirDriven By Couragestr 4 · Spreading Shadows
EarthNinkatoshistr 4 · Rokugan at War
FireHonor's Rewardstr 5 · As Honor Demands
VoidWeight of Dutystr 4 · Atonement
EarthSpectral Visitationstr 4 · Spreading Shadows

Dynasty deck 40

Dynasty characters · 30
Chronicler of ConquestsSpreading Shadows1f · 0/2
Righteous AkodoClan War1f · 2/0
Battle AspirantClan War2f · 3/0
Fearless SkirmisherAs Honor Demands2f · 3/1
Ikoma TsanuriCampaigns of Conquest2f · 2/1
Bushidō AdherentClan War3f · 4/2
Righteous SamuraiAtonement3f · 4/2
Akodo Reserve CompanyRokugan at War4f · 5/1
Master TacticianIn Pursuit of Truth5f · 5/5
Matsu TsukoThe Emperor's Legion5f · 5/4
Holdings · 10
Exposed CourtyardAtonement
Hall of VictoriesThe Emperor's Legion
Staging GroundCore Set
Tactician's CampChildren of the Empire

Conflict deck 40

Conflict characters · 6
Vengeful OathkeeperCore Set2f · 2/1
Master of the SpearCore Set3f · 2/2
Attachments · 11
Prepared AmbushRokugan at War0f
Fan of CommandA Champion's Foresight1f
Makeshift War CampIn Pursuit of Truth1f
Total WarfareThe Emperor's Legion2f
Events · 23
Banzai!Core Set0f
Called to WarClan War0f
In Service to My LordShoju's Duty0f
Let GoCore Set Dragon splash0f
LogisticsSpreading Shadows0f
Ready for BattleCore Set0f
Way of the LionCore Set0f
All Out AssaultClan War1f
Campaigns of Conquest 4   Core Set 20   Rokugan at War 7   Spreading Shadows 8   As Honor Demands 4   Atonement 7   Clan War 15   In Pursuit of Truth 6   The Emperor's Legion 7   Children of the Empire 3   A Champion's Foresight 3   Shoju's Duty 3
Temptations Cycle & Under Fu Leng's Shadow · tier 7

Peerless Discipline

The last Lion deck. Commander of the Legions lifts the whole army, Peerless Discipline makes everything a Bushi, and Akodo Mastermind recycles your tactics out of the discard pile.

How to play this deck

Mulligan

Commander of the Legions if you can afford her, since she lifts the whole army. Failing that, anything that makes the board wide by turn three — this deck defends poorly.

The shape of a game

Peerless Discipline makes everything a Bushi, which switches on every tribal effect at once. Akodo Mastermind then recycles your tactics out of the discard pile, so the same trick works twice in a game, and Field Tactician arrives on someone else's fate.

Holding the swings

Under Amaterasu's Gaze and Battlefield Orders are swing cards rather than value cards. Spending them to win a conflict you were winning anyway is the commonest way to lose this deck — they are there for the turn the game is decided.

Where it goes wrong

Top-heavy and slower than Lion decks usually are. If the board is not wide by turn three you will be defending, which this list does badly. Buy Commander of the Legions early even at full price for exactly that reason.

Stronghold & roleKyūden Ikoma13h · 7f · 10inf
Keeper of Air
AirCycle of Vengeancestr 4 · Honor in Flames
EarthDeserted Shrinestr 4 · Coils of Power
FireBrushfiresstr 4 · Twisted Loyalties
VoidLord's Ascendancystr 4 · Peace at Any Cost
WaterThe Roar of the Lionessstr None · Honor in Flames

Dynasty deck 40

Dynasty characters · 29
Chronicler of ConquestsSpreading Shadows1f · 0/2
Conduit of HeroesCoils of Power2f · 3/1
Field TacticianUnder Fu Leng's Shadow2f · 2/1
Revered IkomaTwisted Loyalties2f · 1/2
Akodo MastermindUnder Fu Leng's Shadow3f · 3/2
Lion's Pride ParagonA Crimson Offering3f · 3/1
Righteous SamuraiAtonement3f · 4/2
Commander of the LegionsHonor in Flames4f · 4/2
Ikoma UjiakiPeace at Any Cost5f · 3/5
Master TacticianIn Pursuit of Truth5f · 5/5
Holdings · 11
Forward GarrisonA Crimson Offering
Hall of VictoriesThe Emperor's Legion
Staging GroundCore Set
Tactician's CampChildren of the Empire

Conflict deck 40

Conflict characters · 6
Vengeful OathkeeperCore Set2f · 2/1
Master of the SpearCore Set3f · 2/2
Attachments · 9
Prepared AmbushRokugan at War0f
Fan of CommandA Champion's Foresight1f
Under Amaterasu's GazeHonor in Flames1f
Events · 25
Banzai!Core Set0f
In Service to My LordShoju's Duty0f
Let GoCore Set Dragon splash0f
Prove Your SkillUnder Fu Leng's Shadow0f
Ready for BattleCore Set0f
Way of the LionCore Set0f
Battlefield OrdersCoils of Power1f
Directing the BattleUnder Fu Leng's Shadow1f
Peerless DisciplineUnder Fu Leng's Shadow1f
The Emperor's Legion 4   Core Set 19   Honor in Flames 8   Coils of Power 7   Twisted Loyalties 4   Peace at Any Cost 4   Under Fu Leng's Shadow 15   A Crimson Offering 6   Atonement 3   In Pursuit of Truth 3   Children of the Empire 3   Spreading Shadows 2   A Champion's Foresight 3   Rokugan at War 3   Shoju's Duty 3
Core Set · tier 1

The Elemental Council

Core Phoenix. Win rings rather than provinces, stack glory on Isawa Mori Seidō, and let Display of Power turn your opponent's unopposed attack against them.

How to play this deck

Mulligan

A cheap body and Seeker of Knowledge. This deck wants cards rather than tempo, and a hand of expensive characters with no draw is the one that loses — Forgotten Library alongside anything is a comfortable keep.

The shape of a game

Win rings rather than provinces. Stack glory on Isawa Mori Seidō, hold the board with Pacifism and Grasp of Earth for a fate each, and let Display of Power turn their unopposed attack against them. You will break very few provinces and that is not a failure state.

Deciding how the game ends

By turn four you should know whether this is an honour win or an exhaustion win, because the deck plays differently for each. Against a fast clan you are racing on honour; against another control deck you are outlasting them, and Know the World becomes the most important card in the deck.

Where it goes wrong

Being rushed before the engine assembles. Core Phoenix has cheap bodies but nothing that punishes an aggressive turn-two board, so against Lion or Unicorn dig for answers early rather than building toward the late game you would prefer.

Stronghold & roleIsawa Mori Seidō11h · 7f · 10inf
Keeper of Void
AirFertile Fieldsstr 4 · Core Set
EarthAncestral Landsstr 5 · Core Set
FireMeditations on the Taostr 4 · Core Set
VoidKuroi Moristr 4 · Core Set
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 39
Naive StudentCore Set1f · –/2
Shiba PeacemakerCore Set1f · 4/1
Solemn ScholarCore Set1f · 1/1
Adept of the WavesCore Set2f · 2/2
Asako DiplomatCore Set2f · 1/2
Meddling MediatorCore Set2f · 0/3
Isawa MasahiroCore Set3f · 3/2
Radiant OratorCore Set3f · 1/2
Serene WarriorCore Set3f · 3/2
Shiba YōjimbōCore Set3f · 3/2
Fearsome MysticCore Set4f · 2/4
Isawa AtsukoCore Set4f · 3/3
Shiba TsukuneCore Set5f · 4/4
Holdings · 1
Forgotten LibraryCore Set

Conflict deck 40

Conflict characters · 6
Ishiken InitiateCore Set2f · 1/1
Seeker of KnowledgeCore Set2f · 0/2
Attachments · 9
Magnificent KimonoCore Set0f
Grasp of EarthCore Set1f
PacifismCore Set2f
Events · 25
Banzai!Core Set0f
Court GamesCore Set0f
For Shame!Core Set0f
Let GoCore Set Dragon splash0f
Supernatural StormCore Set0f
Way of the PhoenixCore Set0f
Against the WavesCore Set1f
Know the WorldCore Set1f
Display of PowerCore Set2f
Core Set 87
Imperial Cycle · tier 2

The Ephemeral

Void Phoenix. Isawa Kaede attacks the Void ring wherever she goes, Master of Gisei Toshi shuts off non-Spell events, and Consumed by Five Fires empties the opposing board.

How to play this deck

Mulligan

Asako Tsuki or Isawa Kaede. Both make the Void ring do work for you, and the deck is steering which ring the game is about rather than simply contesting rings.

The shape of a game

Kaede attacks Void wherever she goes. Master Of Gisei Toshi then shuts off non-Spell events entirely, which against most clans is most of their tricks, and Consumed by Five Fires empties their board the turn they overcommit.

Master Of Gisei Toshi

She warps the game so completely that opponents will spend removal on her, and that is a fine outcome — every card aimed at her is one not aimed at your board. She was banned in January 2020 and playing her explains why in about two turns.

Where it goes wrong

Embrace the Void is restricted at this date, so it is your one restricted card and there is no room for another. Kanjo District is a single copy — do not build a turn around drawing it.

Stronghold & roleIsawa Mori Seidō11h · 7f · 10inf
Seeker of Void
AirFertile Fieldsstr 4 · Core Set
EarthPublic Forumstr 3 · Into the Forbidden City
FireMeditations on the Taostr 4 · Core Set
VoidKuroi Moristr 4 · Core Set
VoidPilgrimagestr 5 · Core Set

Dynasty deck 40

Dynasty characters · 36
Naive StudentCore Set1f · –/2
Solemn ScholarCore Set1f · 1/1
Adept of the WavesCore Set2f · 2/2
Asako TsukiMeditations on the Ephemeral2f · 1/2
Haughty MagistrateThe Chrysanthemum Throne3f · 2/2
Henshin DiscipleFate Has No Secrets3f · 2/2
Radiant OratorCore Set3f · 1/2
Shiba YōjimbōCore Set3f · 3/2
Master Of Gisei ToshiFate Has No Secrets4f · 2/4
Prodigy of the WavesInto the Forbidden City4f · 3/3
Isawa KaedeTears of Amaterasu5f · 3/4
Shiba TsukuneCore Set5f · 4/4
Holdings · 4
Forgotten LibraryCore Set
Kanjo DistrictMeditations on the Ephemeral

Conflict deck 40

Conflict characters · 6
Ishiken InitiateCore Set2f · 1/1
Seeker of KnowledgeCore Set2f · 0/2
Attachments · 9
Embrace the VoidTears of Amaterasu0f
Seal of the PhoenixThe Chrysanthemum Throne0f
Grasp of EarthCore Set1f
Events · 25
Banzai!Core Set0f
Benten's TouchInto the Forbidden City0f
CensureInto the Forbidden City0f
Let GoCore Set Dragon splash0f
Supernatural StormCore Set0f
Way of the PhoenixCore Set0f
Against the WavesCore Set1f
Know the WorldCore Set1f
Display of PowerCore Set2f
Consumed by Five FiresFate Has No Secrets5f
Core Set 54   Into the Forbidden City 9   Meditations on the Ephemeral 4   Fate Has No Secrets 8   The Chrysanthemum Throne 6   Tears of Amaterasu 6
Elemental Cycle · tier 3

The Turning Wheel

Ring manipulation at full tilt. All and Nothing rewrites what the Void ring does, Asako Azunami rewrites Water, and Wholeness of the World stops you ever giving a ring back.

How to play this deck

Mulligan

Any Ishiken. The ring manipulation needs a body to hang on, and a hand of pure events does nothing until turn three. Ethereal Dreamer or Fire Tensai Initiate alongside a Forgotten Library is the shape you want — cheap, and drawing toward the engine rather than being the engine.

The shape of a game

Ring manipulation at full tilt. All and Nothing rewrites what the Void ring does, Asako Azunami rewrites Water, and Wholeness of the World means you never hand a ring back. You are deciding what winning a conflict is worth before the conflict happens.

Sanpuku Seidō

Makes glory the only thing that counts at that province, which in a deck this glory-heavy turns one province into a wall. Place it where an aggressive opponent will reach it early rather than hiding it at the back.

Where it goes wrong

Ring manipulation needs a board to matter. If you fall behind on characters, All and Nothing is an expensive way to lose a conflict you were already losing — defend properly in the first two turns and treat the engine as a mid-game payoff rather than an opening.

Stronghold & roleKyūden Isawa11h · 7f · 10inf
Keeper of Void
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthTeachings of the Elementsstr 5 · Tainted Lands
FireSanpuku Seidōstr 1 · Disciples of the Void
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 30
Ethereal DreamerAll and Nothing1f · 1/1
Fire Tensai InitiateDisciples of the Void1f · 0/0
Solemn ScholarCore Set1f · 1/1
Adept of the WavesCore Set2f · 2/2
Isawa UonaBreath of the Kami2f · 2/–
Reader of OmensElements Unbound2f · 2/0
Inquisitive IshikaDisciples of the Void3f · 2/2
Chikai Order ProtectorThe Fires Within4f · 4/3
Isawa AtsukoCore Set4f · 3/3
Asako AzunamiThe Ebb and Flow5f · 4/4
Holdings · 10
Favorable GroundCore Set
Forgotten LibraryCore Set
Imperial StorehouseCore Set
Secluded ShrineDisciples of the Void

Conflict deck 40

Conflict characters · 12
Ishiken InitiateCore Set2f · 1/1
Seeker of KnowledgeCore Set2f · 0/2
Feral NingyoTainted Lands3f · 3/2
Roving MichibikuElements Unbound3f · 2/2
Attachments · 7
Grasp of EarthCore Set1f
Katana of FireDisciples of the Void1f
ReprieveCore Set Crab splash1f
Events · 21
All and NothingAll and Nothing0f
Let GoCore Set Dragon splash0f
Supernatural StormCore Set0f
The Path of ManDisciples of the Void0f
Way of the PhoenixCore Set0f
Wholeness of the WorldDisciples of the Void0f
Against the WavesCore Set1f
Disciples of the Void 20   Core Set 39   Tainted Lands 4   Breath of the Kami 4   All and Nothing 7   The Ebb and Flow 4   Elements Unbound 6   The Fires Within 3
Disciples of the Void (Phoenix clan pack) · tier 4

Kyūden Isawa

The clan pack showpiece. Kyūden Isawa recycles a Spell from your discard every turn, Fire Elemental Guard grows with each one cast, and Fushichō returns from death.

How to play this deck

Mulligan

Fire Tensai Initiate and something worth recycling. The stronghold returns a Spell from your discard every turn, which means the deck plays three or four good Spells repeatedly rather than drawing new ones.

The shape of a game

Cast early and often — a Spell in your discard is not lost, it is stored. Fire Elemental Guard grows with each one, Katana of Fire and Favor of the Kami both want Spells in the pile, and Fushichō comes back from death on her own.

Isawa Tadaka

Stops them replaying events from their discard pile unless they hold the Earth ring, which against decks built on repeated events is close to a lock. He was banned later; expect the Earth ring to become the most contested one on the table while he is out.

Where it goes wrong

Hoarding. The instinct to save a Spell for the perfect moment is wrong in a deck that recurs them — casting it now and again next turn is usually better than casting it once, later.

Stronghold & roleKyūden Isawa11h · 7f · 10inf
Keeper of Void
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthTeachings of the Elementsstr 5 · Tainted Lands
FireSanpuku Seidōstr 1 · Disciples of the Void
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 30
Ethereal DreamerAll and Nothing1f · 1/1
Fire Tensai InitiateDisciples of the Void1f · 0/0
Pacifist PhilosopherDisciples of the Void2f · –/1
Shiba TetsuDisciples of the Void2f · 2/1
Inquisitive IshikaDisciples of the Void3f · 2/2
Fire Elemental GuardDisciples of the Void4f · 4/2
Isawa AtsukoCore Set4f · 3/3
Kaito Temple ProtectorDisciples of the Void4f · 3/3
Isawa TadakaDisciples of the Void5f · 5/3
FushichōDisciples of the Void6f · 6/6
Holdings · 10
Bustling AcademyAll and Nothing
Favorable GroundCore Set
Forgotten LibraryCore Set
Secluded ShrineDisciples of the Void

Conflict deck 40

Conflict characters · 6
Seeker of KnowledgeCore Set2f · 0/2
Kaito KosoriDisciples of the Void3f · 2/2
Attachments · 8
Favor of the KamiDisciples of the Void0f
Grasp of EarthCore Set1f
Katana of FireDisciples of the Void1f
Events · 26
Let GoCore Set Dragon splash0f
Supernatural StormCore Set0f
The Path of ManDisciples of the Void0f
Way of the PhoenixCore Set0f
Wholeness of the WorldDisciples of the Void0f
Against the WavesCore Set1f
Clarity of PurposeDisciples of the Void1f
Karmic TwistDisciples of the Void1f
Display of PowerCore Set2f
Disciples of the Void 50   Core Set 27   Tainted Lands 1   Breath of the Kami 1   All and Nothing 7   The Ebb and Flow 1
Children of the Empire & Inheritance Cycle · tier 5

The Inquisition

Elemental Masters in force. Isawa Ujina removes fateless characters from the game entirely, and Invoke the Divine casts three Spells at once for free.

How to play this deck

Mulligan

A Tensai and Ancestral Shrine. The Masters are expensive and the Shrine is what pays for them; a hand of five-drops with no economy should go back.

The shape of a game

Top-heavy and deliberate. You need cheap bodies to reach turn four or five, when Isawa Ujina starts removing fateless characters from the game entirely and Invoke the Divine casts three Spells at once for free. Before that you are surviving.

Severed from the Stream

Handles the character that would otherwise win them the game, and it is the answer the deck is short of elsewhere. Hold it for their best rather than their most convenient — this list has plenty of ways to win a marginal conflict and only one to remove a problem.

Where it goes wrong

Starry Heaven Sanctuary is a single copy and refunds what the fate phase takes, which in a deck this expensive is the difference between casting a Master and watching it sit in your provinces. Play it the turn you draw it.

Stronghold & roleKyūden Isawa11h · 7f · 10inf
Keeper of Void
AirHenshin Mysteriesstr 5 · A Champion's Foresight
EarthVassal Fieldsstr 4 · Children of the Empire
FireIllustrious Forgestr 4 · Children of the Empire
VoidTemple of the Dragonsstr 4 · Children of the Empire
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 35
Asako TakahiroA Champion's Foresight2f · 1/1
Fire Tensai AcolyteChildren of the Empire2f · 3/2
Sincere ChallengerChildren of the Empire2f · 1/2
Student of EsotericaShoju's Duty2f · 1/1
Acolyte of KoyaneJustice for Satsume3f · 2/3
Righteous DelegateThe Children of Heaven3f · 2/3
Sage of Gisei ToshiChildren of the Empire3f · 1/3
Asako TogamaSeekers of Wisdom4f · 2/5
Inferno Guard InvokerShoju's Duty4f · 3/2
Isawa HeikoJustice for Satsume4f · 0/5
Isawa TsukeThe Emperor's Legion4f · 3/3
Isawa UjinaChildren of the Empire4f · 2/4
Holdings · 5
Ancestral ShrineChildren of the Empire
Forgotten LibraryCore Set
Starry Heaven SanctuaryThe Children of Heaven

Conflict deck 40

Conflict characters · 3
Seeker of KnowledgeCore Set2f · 0/2
Attachments · 9
Erudite PrestigeA Champion's Foresight0f
Favor of the KamiDisciples of the Void0f
Stride the WavesJustice for Satsume2f
Events · 28
Banzai!Core Set0f
Supernatural StormCore Set0f
Way of the PhoenixCore Set0f
Clarity of PurposeDisciples of the Void1f
Cloak of NightShoju's Duty1f
Gift of AmaterasuChildren of the Empire1f
Severed from the StreamChildren of the Empire1f
Display of PowerCore Set2f
Subdue the SpiritsChildren of the Empire2f
Invoke the DivineThe Children of Heaven3f
Disciples of the Void 7   Core Set 16   A Champion's Foresight 7   Children of the Empire 28   Shoju's Duty 8   Justice for Satsume 9   The Children of Heaven 6   The Emperor's Legion 3   Seekers of Wisdom 3
Winter Court 2019, 1st place · tier 5

Jose Luis Saenz - Shogun - Phoenix

The deck that won Worlds 2019. Void-role Phoenix leaning on ring manipulation and card advantage, with Display of Power as the finisher.

Tournament list, recorded by Imperial Advisor, Winter Court 2019

How to play this deck

What this player was doing

The deck that won Worlds 2019, built to never be in a hurry. Cheap Solemn Scholar and Ethereal Dreamer bodies hold the board, Forgotten Library and Kanjo District generate card advantage, and exactly one Display of Power sits in the list as the finisher.

How to pilot it

Bid one on turn one. Put them under dishonour pressure early, hold ground rather than attacking, and grind toward the late turns where the accumulated cards decide it. Display of Power is not a combo piece — it is the card you draw into once the board has already tilted.

The Scorpion splash

Policy Debate and Censure protect the courtiers the deck depends on. Phoenix win by holding a board rather than rebuilding one, so a splash that stops a single removal spell is worth more here than extra threats would be.

Note

Isawa Tadaka and Policy Debate were both later policed, and Kanjo District was banned outright in January 2021. What won Worlds in November 2019 would be illegal a year later, which is worth remembering when comparing it to the other decks here.

Stronghold & roleKyūden Isawa11h · 7f · 10inf
Seeker of Void
AirManicured Gardenstr 4 · Core Set
EarthUpholding Authoritystr 3 · Tainted Lands
FireMeditations on the Taostr 4 · Core Set
VoidKuroi Moristr 4 · Core Set
VoidShameful Displaystr 3 · Core Set

Dynasty deck 40

Dynasty characters · 27
Ethereal DreamerAll and Nothing1f · 1/1
Solemn ScholarCore Set1f · 1/1
Adept of the WavesCore Set2f · 2/2
Asako TsukiMeditations on the Ephemeral2f · 1/2
Miya MysticCore Set2f · 1/1
Acolyte of KoyaneJustice for Satsume3f · 2/3
Shiba YōjimbōCore Set3f · 3/2
Isawa UjinaChildren of the Empire4f · 2/4
Prodigy of the WavesInto the Forbidden City4f · 3/3
Hantei XXXVIIIChildren of the Empire6f · –/–
Holdings · 13
Ancestral ShrineChildren of the Empire
Favorable GroundCore Set
Forgotten LibraryCore Set
Imperial StorehouseCore Set
Kanjo DistrictMeditations on the Ephemeral
The Imperial PalaceThe Chrysanthemum Throne

Conflict deck 40

Conflict characters · 6
Ancient MasterBreath of the Kami Dragon splash1f · 1/1
Isawa TadakaBonds of Blood5f · 5/3
Attachments · 10
Fine KatanaCore Set0f
Ornate FanCore Set0f
Cloud the MindCore Set1f
PacifismCore Set2f
Events · 24
Banzai!Core Set0f
CensureInto the Forbidden City0f
Court GamesCore Set0f
Let GoCore Set Dragon splash0f
Policy DebateFor Honor and Glory0f
Supernatural StormCore Set0f
Against the WavesCore Set1f
Clarity of PurposeDisciples of the Void1f
Display of PowerCore Set2f
Disciples of the Void 4   Core Set 51   Tainted Lands 1   All and Nothing 3   Meditations on the Ephemeral 2   Justice for Satsume 3   Children of the Empire 7   Into the Forbidden City 6   The Chrysanthemum Throne 1   Breath of the Kami 3   Bonds of Blood 3   For Honor and Glory 3
Clan War & Dominion Cycle · tier 6

The Unclaimed Ring

Phoenix rewarded for passing. Asako Lawmaster and Mediator of Hostilities profit whenever a conflict goes undeclared, while Endless Archives banks the cards you did not need.

How to play this deck

Mulligan

Asako Lawmaster or Mediator of Hostilities. Both profit from conflicts that never happen, and the deck does not function until at least one of them is down.

The shape of a game

Pass on purpose. It feels like conceding and it is not — a declined conflict draws a card or gains honour, and Endless Archives banks what you did not need. Count what the pass earns before declaring out of habit, because a marginal conflict actively costs you here.

The province row

Kakudaira and Retire to the Brotherhood are unusual enough to be worth reading before the first conflict rather than during it. Hallowed Ground punishes them differently depending on which ring they hold, so watch their claimed rings rather than your own.

Where it goes wrong

An opponent who also passes. The deck needs them attacking to profit, so against another control list you have to become the aggressor — which this deck does badly. Garanto Guardian resolving a ring off a successful defence is usually the fastest way out.

Stronghold & roleKyūden Isawa11h · 7f · 10inf
Keeper of Void
AirKakudairastr 5 · Rokugan at War
EarthCourteous Greetingstr 4 · In Pursuit of Truth
FireHonor's Rewardstr 5 · As Honor Demands
VoidFury of the Kamistr 5 · Clan War
WaterRetire to the Brotherhoodstr 4 · Spreading Shadows

Dynasty deck 40

Dynasty characters · 30
Expert InterpreterClan War1f · 0/2
Inspired VisionarySpreading Shadows1f · 1/1
Mediator of HostilitiesClan War2f · 1/2
Shiba PureheartAtonement2f · 2/1
Asako LawmasterAs Honor Demands3f · 2/4
Serene SeerClan War3f · 3/3
Student of the TaoIn Pursuit of Truth3f · 1/2
Venerable FortunistClan War3f · 3/3
Garanto GuardianRokugan at War4f · 4/3
Isawa TsukeCampaigns of Conquest5f · 5/4
Holdings · 10
Ancestral ShrineChildren of the Empire
Endless ArchivesAs Honor Demands
Forgotten LibraryCore Set
Hallowed GroundClan War

Conflict deck 40

Conflict characters · 3
Seeker of KnowledgeCore Set2f · 0/2
Attachments · 9
Kyofuki's HammerCampaigns of Conquest0f
StudiousIn Pursuit of Truth0f
Peacemaker's BladeClan War1f
Events · 28
Banzai!Core Set0f
Supernatural StormCore Set0f
Trick of the LightClan War0f
Way of the PhoenixCore Set0f
Clarity of PurposeDisciples of the Void1f
Magistrate's InterventionAtonement1f
Appeal to SympathyClan War2f
Display of PowerCore Set2f
Ramparts of StoneClan War2f
Study the Natural WorldIn Pursuit of Truth2f
Disciples of the Void 4   Core Set 16   Rokugan at War 4   Spreading Shadows 4   Clan War 28   As Honor Demands 7   In Pursuit of Truth 10   Atonement 6   Campaigns of Conquest 6   Children of the Empire 2
Temptations Cycle & Under Fu Leng's Shadow · tier 7

Twin Soul Temple

The last Phoenix deck. Twin Soul Temple rewrites an element symbol on any card in play, so every ring effect and every element-locked card bends to whatever you need.

How to play this deck

Mulligan

Keep element-locked cards in hand rather than casting everything as it arrives. The stronghold rewrites an element symbol on any card in play, and it only matters if you have something to unlock.

The shape of a game

Bend the board to fit. Twin Soul Temple and Elemental Inversion between them let you win a conflict on a ring your opponent chose specifically because you could not use it. Isawa Skycaller plays characters out of your provinces and Void Wielder arrives on shared fate, so your board is larger than your fate total suggests.

Holding the answers

Cleanse the Empire and Whispers of Power are answers rather than threats, and spending them early is the commonest mistake. If a game is running away from you, it is usually because the answers were cast before the problems arrived.

Where it goes wrong

The deck is slower than Phoenix decks usually are and it has no burst. Against aggression, Guardian Dōjō and Ancestral Shrine are how you survive to the turn the stronghold starts mattering.

Stronghold & roleTwin Soul Temple12h · 7f · 10inf
Keeper of Void
AirCycle of Vengeancestr 4 · Honor in Flames
EarthDeserted Shrinestr 4 · Coils of Power
FireBrushfiresstr 4 · Twisted Loyalties
VoidOfferings to the Kamistr 4 · Coils of Power
WaterBy Onnotangu's Lightstr 4 · A Crimson Offering

Dynasty deck 40

Dynasty characters · 29
Inquisitorial InitiatePeace at Any Cost1f · 0/2
Kaito MaiA Crimson Offering2f · 2/2
Void WielderUnder Fu Leng's Shadow2f · 1/2
Young PhilosopherThe Temptation of the Scorpion2f · –/4
Asako MaezawaTwisted Loyalties3f · 2/3
Serene SeerClan War3f · 3/3
Student of the TaoIn Pursuit of Truth3f · 1/2
Isawa SkycallerUnder Fu Leng's Shadow4f · 3/5
Steward of Cryptic LoreHonor in Flames4f · 3/3
Kami of Ancient WisdomCoils of Power5f · 2/6
Holdings · 11
Ancestral ShrineChildren of the Empire
Endless ArchivesAs Honor Demands
Forgotten LibraryCore Set
Guardian DōjōHonor in Flames

Conflict deck 40

Conflict characters · 3
Seeker of KnowledgeCore Set2f · 0/2
Attachments · 9
In HarmonyA Crimson Offering0f
Spell ScrollUnder Fu Leng's Shadow0f
Blessed By FukurokujinThe Temptation of the Scorpion1f
Events · 28
Banzai!Core Set0f
CensureInto the Forbidden City0f
Elemental InversionUnder Fu Leng's Shadow0f
Supernatural StormCore Set0f
Trick of the LightClan War0f
Way of the PhoenixCore Set0f
Clarity of PurposeDisciples of the Void1f
Whispers of PowerThe Temptation of the Scorpion1f
Display of PowerCore Set2f
Cleanse the EmpirePeace at Any Cost3f
Under Fu Leng's Shadow 13   Core Set 18   Coils of Power 4   Twisted Loyalties 4   Honor in Flames 7   A Crimson Offering 7   Peace at Any Cost 5   The Temptation of the Scorpion 9   Clan War 6   In Pursuit of Truth 3   Children of the Empire 3   As Honor Demands 2   Disciples of the Void 3   Into the Forbidden City 3
Core Set · tier 1

The Whisper

Core Scorpion dishonour. Way of the Scorpion marks a character, everything else punishes it, and City of the Open Hand keeps you afloat while your opponent sinks.

How to play this deck

Mulligan

Bayushi Manipulator above everything. He drops your own honour while drawing a card, which is the deck's opening move rather than a cost — a hand without a way to start falling is a hand playing the wrong game.

The shape of a game

Mark a character with Way of the Scorpion, then let everything else punish it. Dishonoured characters have less skill, cost honour when they die, and become legal targets for I Can Swim. You are not killing their board, you are making it expensive to own.

Forged Edict at three

Neither restricted nor banned at this date, so you can hold one up every turn. It was restricted in May 2018 and banned in January 2021, and a full set is the clearest demonstration of why. Expect opponents to play as though every event might be cancelled, which is itself most of the value.

Where it goes wrong

You lose straight fights, so the honour drain has to finish before their provinces do. Against Lion or Unicorn that means winning by turn five — spend Assassination and Blackmail on their best character rather than the most convenient one.

Stronghold & roleCity of the Open Hand10h · 7f · 10inf
Keeper of Air
AirSecret Cachestr 4 · Core Set
EarthAncestral Landsstr 5 · Core Set
FireNight Raidstr 4 · Core Set
VoidShameful Displaystr 3 · Core Set
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 36
Bayushi LiarCore Set1f · –/3
Bayushi ManipulatorCore Set1f · 1/1
Sinister SoshiCore Set1f · –/–
Blackmail ArtistCore Set2f · 1/2
Soshi IllusionistCore Set2f · 1/3
Yogo OutcastCore Set2f · 2/2
Young RumormongerCore Set2f · 2/2
Favored NieceCore Set3f · 2/2
Shosuro ActressCore Set3f · 1/3
Bayushi YunakoCore Set4f · 4/2
Yogo HiroueCore Set4f · 0/4
Bayushi ShojuCore Set5f · 3/7
Holdings · 4
City of LiesCore Set
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 6
Adept of ShadowsCore Set2f · 2/2
Unassuming YōjimbōCore Set3f · 3/1
Attachments · 6
Court MaskCore Set1f
Fiery MadnessCore Set1f
Events · 28
AssassinationCore Set0f
Banzai!Core Set0f
Court GamesCore Set0f
For Shame!Core Set0f
Forged EdictCore Set0f
Spies at CourtCore Set0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
I Can SwimCore Set2f
BlackmailCore Set3f
Core Set 87
Imperial Cycle · tier 2

The Imperial Whisper

Bayushi Kachiko in court. Fawning Diplomat hands you the Imperial Favor on the way out, and Misinformation punishes an opponent who bids low to stop you.

How to play this deck

Mulligan

A courtier and a way to bid low. The deck taxes their honour from several directions at once and needs at least two of them running by turn three.

The shape of a game

Take their options away one at a time. Fawning Diplomat hands you the Imperial Favour on the way out, Illustrious Plagiarist steals the event they just used, and Misinformation punishes an opponent who bids low to stop you. You are not building anything; you are subtracting.

Backhanded Compliment

The closer, and worth internalising: once you know it exists, their effective starting honour is three lower than the number on their stronghold. Nothing but a cancel answers it. Hold it for the swing that ends the game rather than spending it to stay ahead.

Where it goes wrong

Only one restricted card is legal at this date and the deck is full of candidates, so check the list before swapping anything in. And the plan is slow — a fast military draw finishes before the drain matters.

Stronghold & roleCity of the Open Hand10h · 7f · 10inf
Keeper of Air
AirSecret Cachestr 4 · Core Set
EarthPublic Forumstr 3 · Into the Forbidden City
FireNight Raidstr 4 · Core Set
VoidShameful Displaystr 3 · Core Set
WaterRally to the Causestr 4 · Core Set

Dynasty deck 40

Dynasty characters · 30
Bayushi LiarCore Set1f · –/3
Bayushi ManipulatorCore Set1f · 1/1
Blackmail ArtistCore Set2f · 1/2
Sake House ConfidantMeditations on the Ephemeral2f · 1/1
Young RumormongerCore Set2f · 2/2
Bayushi YojiroFor Honor and Glory3f · 3/1
Favored NieceCore Set3f · 2/2
Fawning DiplomatThe Chrysanthemum Throne3f · 1/3
Illustrious PlagiaristMeditations on the Ephemeral4f · 1/3
Bayushi ShojuCore Set5f · 3/7
Holdings · 10
Back-Alley HideawayInto the Forbidden City
City of LiesCore Set
Favorable GroundCore Set
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 11
Meek InformantTears of Amaterasu1f · –/1
Adept of ShadowsCore Set2f · 2/2
Unassuming YōjimbōCore Set3f · 3/1
Bayushi KachikoInto the Forbidden City5f · 3/6
Attachments · 6
Seal of the ScorpionFor Honor and Glory0f
Court MaskCore Set1f
Events · 23
AssassinationCore Set0f
Backhanded ComplimentThe Chrysanthemum Throne0f
For Shame!Core Set0f
Forged EdictCore Set0f
Let GoCore Set Dragon splash0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
MisinformationInto the Forbidden City1f
Smoke and MirrorsTears of Amaterasu1f
Core Set 54   Into the Forbidden City 10   Meditations on the Ephemeral 6   The Chrysanthemum Throne 6   For Honor and Glory 6   Tears of Amaterasu 5
Elemental Cycle · tier 3

The Shadowed Court

Soshi air magic and shadows. Maze of Illusion turns your honor bid into a weapon, and Soshi Shiori bleeds an honor from every conflict you win.

How to play this deck

Mulligan

Something that uses your honour bid. Web of Lies takes its strength from the bid and Maze of Illusion pays you for bidding low, so a hand that ignores the dial is a hand playing half the deck.

The shape of a game

Air magic and misdirection rather than a straight drain. Soshi Shiori bleeds an honour every conflict you win, Deceptive Offer rewrites what they thought they were attacking, and Reclusive Zokujin goes untouchable during Earth conflicts.

Your bid does two jobs

A high bid draws cards and powers Web of Lies; a low bid powers Maze of Illusion and protects your honour. You cannot have both in one turn, so decide before setting the dial which of the two this turn is for. That decision is the deck.

Where it goes wrong

Hidden Moon Dōjō is a single copy and the shadow package leans on it — do not plan a turn around drawing it. And the deck is wide rather than deep: if you need one specific answer, you will usually not have it.

Stronghold & roleCity of the Open Hand10h · 7f · 10inf
Keeper of Air
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthUpholding Authoritystr 3 · Tainted Lands
FireAbandoning Honorstr 3 · The Fires Within
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterWeb of Liesstr None · Elements Unbound

Dynasty deck 40

Dynasty characters · 33
Bayushi LiarCore Set1f · –/3
Bayushi ManipulatorCore Set1f · 1/1
Court NoviceTainted Lands1f · 1/1
Blackmail ArtistCore Set2f · 1/2
Soshi ShadowshaperBreath of the Kami2f · 1/2
Yogo OutcastCore Set2f · 2/2
Heartless IntimidatorBreath of the Kami3f · 1/3
Reclusive ZokujinElements Unbound3f · 3/1
Disguised ProtectorThe Ebb and Flow4f · 3/3
Illustrious PlagiaristMeditations on the Ephemeral4f · 1/3
Soshi ShioriThe Fires Within5f · 2/5
Holdings · 7
City of LiesCore Set
Hidden Moon DōjōThe Ebb and Flow
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 8
Adept of ShadowsCore Set2f · 2/2
Shosuro SadakoAll and Nothing2f · 1/1
Yogo KikuyoDisciples of the Void3f · 2/2
Attachments · 8
Court MaskCore Set1f
Tainted KokuTainted Lands1f
Mark of ShameAll and Nothing2f
Events · 24
AssassinationCore Set0f
Backhanded ComplimentThe Chrysanthemum Throne0f
Deceptive OfferThe Ebb and Flow0f
For Shame!Core Set0f
Forged EdictCore Set0f
Let GoCore Set Dragon splash0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
Maze of IllusionBreath of the Kami1f
Core Set 41   Elements Unbound 4   Tainted Lands 6   The Fires Within 4   All and Nothing 6   Breath of the Kami 10   The Ebb and Flow 7   Meditations on the Ephemeral 3   The Chrysanthemum Throne 3   Disciples of the Void 3
Underhand of the Emperor (Scorpion clan pack) · tier 4

Kyūden Bayushi

The clan pack showpiece. Being at six honor or lower switches this deck on: Kyūden Bayushi readies your dishonoured characters and Alibi Artist digs for exactly what you need.

How to play this deck

Mulligan

Alibi Artist, but only if you can get dishonourable quickly. He digs for exactly what you need and does nothing while you are the more honourable player.

The shape of a game

Get to six honour or lower on purpose and stay there. Kyūden Bayushi readies your dishonoured characters, which converts the drawback the deck inflicts on itself into an engine, and Bayushi's Whisperers then name a card they cannot play this turn.

The floor

There is a limit to how far you can fall and a dishonour opponent is happy to race you to it. Duty saves you once and is a single copy. Against Scorpion mirrors and Crane honour decks, work out early whether you can afford to keep dropping.

Where it goes wrong

Almost every card in the pack is conditional, so a hand drawn while you are still at nine honour does very little. If the drop stalls, Stolen Breath and Make an Opening are how you force the issue.

Stronghold & roleKyūden Bayushi9h · 7f · 9inf
Keeper of Air
AirKiku Matsuristr 4 · Children of the Empire
EarthVassal Fieldsstr 4 · Children of the Empire
FireIllustrious Forgestr 4 · Children of the Empire
VoidBrother’s Gift Dōjōstr 4 · Underhand of the Emperor
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 27
Alibi ArtistUnderhand of the Emperor1f · –/2
Bayushi LiarCore Set1f · –/3
Blackmail ArtistCore Set2f · 1/2
Shosuro TakaoUnderhand of the Emperor2f · 3/1
Insolent RivalUnderhand of the Emperor3f · 2/1
Soshi AoiUnderhand of the Emperor3f · 2/3
Bayushi AramoroUnderhand of the Emperor4f · 5/2
Ignoble EnforcersUnderhand of the Emperor5f · 4/4
Bayushi's WhisperersUnderhand of the Emperor6f · 3/6
Holdings · 13
Back-Alley HideawayInto the Forbidden City
City of LiesCore Set
Court of DeceptionUnderhand of the Emperor
Favorable GroundCore Set
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 11
Opium WastrelUnderhand of the Emperor1f · 1/1
Adept of ShadowsCore Set2f · 2/2
Bayushi CollectorUnderhand of the Emperor2f · 1/2
Shosuro SadakoAll and Nothing2f · 1/1
Attachments · 6
Liar's MaskUnderhand of the Emperor1f
Stolen BreathUnderhand of the Emperor2f
Events · 23
AssassinationCore Set0f
DutyUnderhand of the Emperor0f
Forged EdictCore Set0f
From the ShadowsUnderhand of the Emperor0f
Let GoCore Set Dragon splash0f
Make an OpeningUnderhand of the Emperor0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
Stolen SecretsUnderhand of the Emperor1f
BlackmailCore Set3f
Underhand of the Emperor 47   Core Set 31   Children of the Empire 4   Into the Forbidden City 3   All and Nothing 2
Children of the Empire & Inheritance Cycle · tier 5

The Poisoned Cup

Shosuro Hametsu fetches a Poison every turn and Kirei-ko bows anything that dares to trigger an ability. Unspoken Etiquette dishonours a whole board at once.

How to play this deck

Mulligan

Shosuro Hametsu. He fetches a Poison every turn, which turns a card type nobody built around into a recurring engine. Failing him, Emissary of Lies or Social Puppeteer with a Softskin in hand is a fine start — you want a body and something to attach to it, not two Poisons and nothing to carry them.

The shape of a game

Attrition through attachments. Softskin and Infiltrator's Tools make a character worse permanently rather than for a conflict, and Bayushi Shoju forbids them the Imperial Favour outright — he was restricted for exactly that.

Kirei-ko unspent

She does more work in your hand than on the board. An opponent who suspects she is there triggers fewer abilities, which is worth more than the one character you would eventually bow. Unspoken Etiquette works the same way, at a larger scale.

Where it goes wrong

Poisons are attachments, so attachment removal blanks several turns of work at once. Against Dragon especially, expect Let Go and plan to have a second Poison rather than one heavily stacked character. Castigated and Miyako's Undertaking are the cards that let you keep pressure on while you rebuild, and Shosuro Ibuki is usually the body worth protecting.

Stronghold & roleKyūden Bayushi9h · 7f · 9inf
Keeper of Air
AirKiku Matsuristr 4 · Children of the Empire
EarthEffective Deceptionstr 4 · Justice for Satsume
FireInto the Forbidden Citystr 5 · Justice for Satsume
VoidTemple of the Dragonsstr 4 · Children of the Empire
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 33
Palace GuardA Champion's Foresight1f · 2/0
Chrysanthemum StewardShoju's Duty2f · 1/2
Loyal ChallengerChildren of the Empire2f · 1/3
Midnight ProwlerChildren of the Empire2f · 2/1
Attendant to the EmperorChildren of the Empire3f · 1/5
Bayushi DairuMasters of the Court3f · 2/2
Emissary of LiesThe Children of Heaven3f · 2/3
Social PuppeteerChildren of the Empire3f · 1/3
Shosuro HametsuChildren of the Empire4f · 2/3
Shosuro IbukiJustice for Satsume4f · 4/3
Bayushi ShojuShoju's Duty5f · –/7
Holdings · 7
City of LiesCore Set
Licensed QuarterThe Children of Heaven
Petal Village EstateA Champion's Foresight

Conflict deck 40

Conflict characters · 5
Adept of ShadowsCore Set2f · 2/2
Shosuro MiyakoJustice for Satsume3f · 3/2
Attachments · 9
CastigatedShoju's Duty0f
Infiltrator's ToolsChildren of the Empire0f
SoftskinBonds of Blood2f
Events · 26
AssassinationCore Set0f
Banzai!Core Set0f
Forged EdictCore Set0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
False LoyaltiesFor the Empire1f
Kirei-koChildren of the Empire1f
Miyako's UndertakingChildren of the Empire2f
Unspoken EtiquetteThe Children of Heaven2f
Underhand of the Emperor 1   Core Set 21   Justice for Satsume 7   Children of the Empire 26   A Champion's Foresight 5   Shoju's Duty 9   The Children of Heaven 9   Masters of the Court 3   Bonds of Blood 3   For the Empire 3
Winter Court 2019 · tier 5

Zachary Lowe - Scorpion

Kyūden Bayushi dishonour. Thirty-two events, almost no attachments - the deck wins by stripping the opponent's honour and options rather than by fighting.

Tournament list, recorded by Imperial Advisor, Winter Court 2019

How to play this deck

What this player was doing

Kyūden Bayushi dishonour with a Crane splash, in a Winter Court field where the Phoenix control deck won. Soul Beyond Reproach and Noble Sacrifice are the splash, and they protect a plan that otherwise folds to a single well-timed removal spell.

How to pilot it

Fall early and deliberately, then use the stronghold to ready dishonoured characters and keep attacking. Backhanded Compliment and Mark of Shame carry the honour drain; Forged Edict protects the turn it matters. Duty is the single copy that stops you falling too far.

The splash choice

Crane rather than the more obvious options, because the deck's weakness is losing its key body rather than losing a conflict. Worth studying if you build dishonour yourself — the splash answers the failure mode rather than adding to the plan.

Note

Forged Edict was already restricted when this was played and was banned in January 2021. Dishonour as a strategy was policed harder than any other over the game's life, and this deck sits near the end of the period when it was genuinely viable.

Stronghold & roleKyūden Bayushi9h · 7f · 9inf
Keeper of Air
AirSecret Cachestr 4 · Core Set
EarthUpholding Authoritystr 3 · Tainted Lands
FireNight Raidstr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 32
Alibi ArtistUnderhand of the Emperor1f · –/2
Bayushi LiarCore Set1f · –/3
Court NoviceTainted Lands1f · 1/1
Blackmail ArtistCore Set2f · 1/2
Keeper InitiateCore Set2f · 1/1
Miya MysticCore Set2f · 1/1
Seppun TruthseekerUnderhand of the Emperor2f · 2/2
Bayushi DairuMasters of the Court3f · 2/2
Favored NieceCore Set3f · 2/2
Bayushi AramoroUnderhand of the Emperor4f · 5/2
Shosuro IbukiJustice for Satsume4f · 4/3
Holdings · 8
Favorable GroundCore Set
Hidden Moon DōjōThe Ebb and Flow
Imperial StorehouseCore Set
The Imperial PalaceThe Chrysanthemum Throne

Conflict deck 40

Conflict characters · 6
Goblin SneakTears of Amaterasu2f · 1/–
Shosuro SadakoAll and Nothing2f · 1/1
Shosuro MiyakoJustice for Satsume3f · 3/2
Attachments · 2
Mark of ShameAll and Nothing2f
Events · 32
AssassinationCore Set0f
Backhanded ComplimentThe Chrysanthemum Throne0f
CensureInto the Forbidden City0f
Court GamesCore Set0f
DutyUnderhand of the Emperor0f
For Shame!Core Set0f
Forged EdictCore Set0f
Stay Your HandChildren of the Empire0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
Noble SacrificeCore Set Crane splash1f
Soul Beyond ReproachThe Ebb and Flow Crane splash1f
Underhand of the Emperor 11   Core Set 45   Children of the Empire 3   Tainted Lands 3   Masters of the Court 3   Justice for Satsume 4   The Ebb and Flow 4   The Chrysanthemum Throne 4   All and Nothing 4   Tears of Amaterasu 3   Into the Forbidden City 3
Clan War & Dominion Cycle · tier 6

Seven Stings Keep

The stronghold dictates how many defenders your opponent must commit, then Governor's Spy turns their provinces face down and rearranges them.

How to play this deck

Mulligan

Anything cheap. The stronghold makes them commit defenders before they know what they are defending against, and that works better the more options you are holding — Beautiful Entertainer and Shepherd of Visages are better keeps here than Bayushi Kachiko.

The shape of a game

You announce a number of attackers. They choose defenders knowing only that number — not the ring, not the conflict type, not the province — and then you choose all of it. Plan the conflict before you declare the number rather than after.

Governor's Spy

Turns their provinces face down and lets you look, which against an unbroken row is close to complete information. Use it before a big attack. Master Whisperer making them discard and redraw three pairs with it to empty a hand they were saving.

Where it goes wrong

The stronghold rewards knowing your own deck cold, so the first few games will be worse than the deck is. Imbued With Shadows and Paralyzing Delicacy are the cards that punish a wrong guess on their part, and Compelling Testimony converts a political conflict you should have lost. It rarely saw competitive play, which I think was a mistake rather than a verdict.

Stronghold & roleSeven Stings Keep10h · 7f · 10inf
Keeper of Air
AirShadowed Alleywaystr 4 · Clan War
EarthCourteous Greetingstr 4 · In Pursuit of Truth
FireHonor's Rewardstr 5 · As Honor Demands
VoidWeight of Dutystr 4 · Atonement
WaterSilent Ones Monasterystr 5 · In Pursuit of Truth

Dynasty deck 40

Dynasty characters · 27
Beautiful EntertainerAs Honor Demands1f · 0/1
Shepherd of VisagesClan War1f · 1/1
Shadow StalkerCampaigns of Conquest2f · 2/0
Shosuro ActorClan War2f · 0/0
Vice ProprietorClan War2f · 1/2
Governor's SpyRokugan at War3f · 1/4
Master WhispererClan War3f · 2/3
Thunder Guard EliteSpreading Shadows4f · 4/2
Bayushi KachikoAtonement5f · 3/6
Holdings · 10
Acclaimed Geisha HouseClan War
City of LiesCore Set
Favorable GroundCore Set
Open WindowCampaigns of Conquest
Dynasty events · 3
Dispatch to NowhereSpreading Shadows1f

Conflict deck 40

Conflict characters · 9
Adept of ShadowsCore Set2f · 2/2
Shosuro SadakoAll and Nothing2f · 1/1
Soshi DivinerAs Honor Demands2f · 1/2
Attachments · 9
Compromised SecretsAtonement0f
Court MaskCore Set1f
SoftskinBonds of Blood2f
Events · 22
AssassinationCore Set0f
Imbued With ShadowsClan War0f
Let GoCore Set Dragon splash0f
Paralyzing DelicacyRokugan at War0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
Compelling TestimonyClan War1f
ForgeryCampaigns of Conquest1f
Spreading Shadows 7   Core Set 22   Clan War 22   In Pursuit of Truth 2   As Honor Demands 7   Atonement 7   Campaigns of Conquest 9   Rokugan at War 5   All and Nothing 3   Bonds of Blood 3
Temptations Cycle & Under Fu Leng's Shadow · tier 7

Shiro Yogo

The last Scorpion deck. Loyal Oathbreaker declares you the less honourable player no matter the score, switching on every card that needed it, and Dire characters reward spending nothing.

How to play this deck

Mulligan

Loyal Oathbreaker. He simply declares you the less honourable player regardless of the actual score, which switches on an entire deck of conditional cards without you having to fall at all.

The shape of a game

Buy characters empty and accept they will leave. Several here want no fate on them, and paying for them feels like good play right up until the ability does not trigger. Disciple of Deception and Shosuro Deceiver both reward the habit.

Spending the expensive cards

Seize the Mind and Shape the Flesh are costly and tempting. Casting them because the fate is spare is how you lose two turns later when the combination turn arrives and you cannot pay for it. Final Whisper is the fallback when it never does.

Where it goes wrong

Slower than any other Scorpion list here and reliant on a specific pairing landing. If it has not by turn six, fall back on the ordinary dishonour plan rather than holding out for the perfect turn.

Stronghold & roleShiro Yogo10h · 7f · 10inf
Keeper of Air
AirThe Scorpion Clan Coupstr 5 · Twisted Loyalties
EarthDeserted Shrinestr 4 · Coils of Power
FireUnbridled Ambitionstr 3 · Atonement
VoidLord's Ascendancystr 4 · Peace at Any Cost
WaterBy Onnotangu's Lightstr 4 · A Crimson Offering

Dynasty deck 40

Dynasty characters · 27
Sinister PeacekeeperTwisted Loyalties1f · 0/2
Disciple of DeceptionUnder Fu Leng's Shadow2f · 1/2
Underhanded SamuraiPeace at Any Cost2f · 2/1
Yogo ParamourA Crimson Offering2f · 1/3
Loyal OathbreakerUnder Fu Leng's Shadow3f · 1/3
Shoju's DivinerHonor in Flames3f · 3/3
Silent EnforcerUnder Fu Leng's Shadow3f · 3/2
Shosuro DeceiverCoils of Power4f · 2/4
Yogo JunzoThe Temptation of the Scorpion5f · 5/4
Holdings · 10
City of LiesCore Set
Licensed QuarterThe Children of Heaven
Open WindowCampaigns of Conquest
Shadowed VillageA Crimson Offering
Dynasty events · 3
Display of LoyaltyCoils of Power0f

Conflict deck 40

Conflict characters · 8
Messenger of MiseryHonor in Flames1f · 0/1
Adept of ShadowsCore Set2f · 2/2
Shosuro SadakoAll and Nothing2f · 1/1
Attachments · 9
Compromised SecretsAtonement0f
Court MaskCore Set1f
Shape the FleshHonor in Flames1f
Events · 23
AssassinationCore Set0f
Final WhisperCoils of Power0f
Let GoCore Set Dragon splash0f
Paralyzing DelicacyRokugan at War0f
Soshi's MemoryUnder Fu Leng's Shadow0f
SubterfugePeace at Any Cost0f
Way of the ScorpionCore Set0f
Calling in FavorsCore Set1f
Seize the MindA Crimson Offering3f
Under Fu Leng's Shadow 13   Core Set 19   Twisted Loyalties 4   Atonement 4   Coils of Power 10   Peace at Any Cost 7   A Crimson Offering 10   Honor in Flames 9   The Temptation of the Scorpion 3   The Children of Heaven 3   Campaigns of Conquest 1   All and Nothing 2   Rokugan at War 2
Core Set · tier 1

The Golden Plains

Core Unicorn. Attack with the minimum, then move reinforcements in once defenders are committed. Captive Audience turns a political conflict military at the worst possible moment.

How to play this deck

Mulligan

Cheap attackers and Favored Mount. Every Unicorn card is better on the attack, and a hand that cannot declare a conflict on turn one has already surrendered the only advantage the deck has.

The shape of a game

Attack from turn one and do not stop. Utaku Infantry grows with each Cavalry beside it, so width matters as much as speed, and Breakthrough converts a won conflict into a broken province more often than the numbers suggest.

Way of the Unicorn

Stranger and better than its reputation. It refuses to hand back the first player token, so you keep the initiative for another full turn — worth more here than in any other deck, because your cards reward acting first and theirs reward reacting.

Where it goes wrong

No in-clan cancel. Voice of Honor and Censure will answer your biggest turn and you have nothing to say about it, so build toward two good turns rather than one spectacular one. Spyglass is legal at this date and was banned later; expect it to feel that way.

Stronghold & roleGolden Plains Outpost10h · 7f · 10inf
Keeper of Water
AirFertile Fieldsstr 4 · Core Set
EarthAncestral Landsstr 5 · Core Set
FireMeditations on the Taostr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterEndless Plainsstr 2 · Core Set

Dynasty deck 40

Dynasty characters · 39
Moto YouthCore Set1f · 2/0
Utaku InfantryCore Set1f · 0/0
Aggressive MotoCore Set2f · 3/0
Border RiderCore Set2f · 2/1
Meishōdō WielderCore Set2f · 2/2
Shinjo OutriderCore Set2f · 2/2
Giver of GiftsCore Set3f · 2/3
Ide TraderCore Set3f · 1/3
Utaku YuminoCore Set3f · 2/2
Warrior PoetCore Set3f · 2/2
Moto HordeCore Set4f · 6/–
Shinjo TatsuoCore Set4f · 3/3
Shinjo AltansarnaiCore Set5f · 5/4
Holdings · 1
Imperial StorehouseCore Set

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Ide MessengerCore Set2f · 1/2
Attachments · 10
Favored MountCore Set1f
Honored BladeCore Set Lion splash1f
SpyglassCore Set1f
Born in WarCore Set2f
Events · 24
Banzai!Core Set0f
BreakthroughCore Set0f
Captive AudienceCore Set0f
I Am ReadyCore Set0f
Ready for BattleCore Set Lion splash0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Cavalry ReservesCore Set3f
Core Set 87
Imperial Cycle · tier 2

The Long Road

Unicorn with the Imperial Favor as ammunition. Ride Them Down flattens a province to strength one, and Child of the Plains steals the first action of the conflict.

How to play this deck

Mulligan

Ride Them Down, or the board that makes it lethal — Moto Youth and Border Rider together are a better keep than one expensive character, because the card flattens a province to strength one and you need bodies to exploit it.

The shape of a game

Faster and meaner than the Core list because of that one card. Set the attack up first and play Ride Them Down second — it is a finisher, not an opener, and spending it early converts a game-winning card into a marginal one.

Child of the Plains

Steals the first action of the conflict, which in a clan built on acting first is worth more than her stats suggest. Against decks that rely on a single reaction — Crane duelling, Phoenix ring tricks — taking the first action often means their answer never resolves at all.

Where it goes wrong

The Imperial neutrals here are slower than the clan wants. If your opening hand is all court cards, mulligan it. Windswept Yurt and Gaijin Customs are the cards that keep a slow draw playable, and Seal of the Unicorn is how you win a conflict you had no business contesting.

Stronghold & roleGolden Plains Outpost10h · 7f · 10inf
Keeper of Water
AirFertile Fieldsstr 4 · Core Set
EarthPublic Forumstr 3 · Into the Forbidden City
FireMeditations on the Taostr 4 · Core Set
VoidPilgrimagestr 5 · Core Set
WaterEndless Plainsstr 2 · Core Set

Dynasty deck 40

Dynasty characters · 39
Child of the PlainsInto the Forbidden City1f · 1/0
Moto YouthCore Set1f · 2/0
Utaku MediatorThe Chrysanthemum Throne1f · 0/1
Border RiderCore Set2f · 2/1
Shinjo OutriderCore Set2f · 2/2
Shinjo ScoutMeditations on the Ephemeral2f · 2/1
Swift MagistrateTears of Amaterasu3f · 2/2
War Dog MasterInto the Forbidden City3f · 2/–
Warrior PoetCore Set3f · 2/2
Ide TadajiFor Honor and Glory4f · 1/4
Shinjo TatsuoCore Set4f · 3/3
Moto JuroFate Has No Secrets5f · 5/2
Shinjo AltansarnaiCore Set5f · 5/4
Holdings · 1
Windswept YurtTears of Amaterasu

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Ide MessengerCore Set2f · 1/2
Attachments · 9
Seal of the UnicornMeditations on the Ephemeral0f
Favored MountCore Set1f
SpyglassCore Set1f
Events · 25
Banzai!Core Set0f
BreakthroughCore Set0f
Captive AudienceCore Set0f
Ready for BattleCore Set Lion splash0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Gaijin CustomsThe Chrysanthemum Throne1f
Ride Them DownFate Has No Secrets1f
Cavalry ReservesCore Set3f
Core Set 55   Into the Forbidden City 7   The Chrysanthemum Throne 6   Meditations on the Ephemeral 6   Tears of Amaterasu 4   For Honor and Glory 3   Fate Has No Secrets 6
Elemental Cycle · tier 3

The Cascade

Win a military conflict while outnumbering your opponent and the fort hands you another one immediately. It cascades: two triggers in a turn is three broken provinces.

How to play this deck

Mulligan

Bodies, and specifically more bodies than they have. The fort needs you to win a military conflict while outnumbering them, and that is a counting problem before it is a skill problem.

The shape of a game

Win a military conflict while outnumbering them and the stronghold hands you another immediately. It cascades — two triggers in a turn is three broken provinces. Everything else exists to make sure you outnumber them at the moment it resolves.

Finding the extra body

Battle Maiden Recruit costs nothing and Sneaky Shinjo arrives free when you pass, which is how you get the count you need. Passing costs you a conflict, so only do it when the conflict was bad anyway. Captive Audience flips a conflict to military for one honour when the type is wrong.

Where it goes wrong

If you cannot win military with more characters, you are left with a weak political attack and nothing. Against a deck that trades efficiently, hold Cavalry Reserves for the turn the count is one short rather than spending it to win a conflict outright.

Stronghold & roleHisu Mori Toride11h · 7f · 10inf
Keeper of Water
AirBorder Fortressstr 4 · Tainted Lands
EarthUpholding Authoritystr 3 · Tainted Lands
FireAbandoning Honorstr 3 · The Fires Within
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 36
Battle Maiden RecruitThe Fires Within0f · 0/0
Child of the PlainsInto the Forbidden City1f · 1/0
Moto YouthCore Set1f · 2/0
Sneaky ShinjoTainted Lands1f · 1/1
Border RiderCore Set2f · 2/1
Shinjo OutriderCore Set2f · 2/2
Master of the Swift WavesThe Ebb and Flow3f · 3/2
Moto NergüiDisciples of the Void3f · 2/2
Iuchi ShahaiAll and Nothing4f · 2/4
Moto HordeCore Set4f · 6/–
Shinjo ShonoBreath of the Kami4f · 4/3
Minami Kaze RegularsElements Unbound5f · 6/3
Holdings · 4
Shiotome EncampmentBreath of the Kami
Windswept YurtTears of Amaterasu

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Shiksha ScoutThe Fires Within2f · 2/2
Attachments · 9
Favored MountCore Set1f
Force of the RiverThe Ebb and Flow1f
Invocation of AshThe Fires Within1f
Events · 25
Banzai!Core Set0f
BreakthroughCore Set0f
Captive AudienceCore Set0f
I Am ReadyCore Set0f
Press of BattleTainted Lands0f
Ready for BattleCore Set Lion splash0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Cavalry ReservesCore Set3f
Elements Unbound 4   Core Set 41   Tainted Lands 8   The Fires Within 10   All and Nothing 4   The Ebb and Flow 7   Into the Forbidden City 3   Disciples of the Void 3   Breath of the Kami 6   Tears of Amaterasu 1
Warriors of the Wind (Unicorn clan pack) · tier 4

Shiro Shinjo

The clan pack showpiece. Shiro Shinjo pays you fate for your opponent's faceup provinces, Moto Chagatai refuses to bow after breaking one, and Aranat arrives to end things.

How to play this deck

Mulligan

Saadiyah al-Mozedu or a cheap body. The stronghold pays you fate for their faceup provinces, so turning provinces face down is worth real money rather than just information.

The shape of a game

The economy comes online around turn three; before that you are vulnerable and should be trading rather than developing. Once it is running, Moto Chagatai refuses to bow after breaking a province and becomes the carrier everything else is built to support.

Building the tower

Ring of Binding and the meishōdō attachments want a single carrier. Spreading them across three bodies produces three mediocre characters instead of one that ends games — pick a carrier early and commit. Utaku Battle Steed on Chagatai is usually the right stack.

Where it goes wrong

The stronghold is weak in the opening turns, which is exactly when Unicorn normally want to be strong. Survive turns one and two rather than trying to win them, and do not buy Aranat until you can protect the board that follows.

Stronghold & roleShiro Shinjo10h · 6f · 10inf
Keeper of Water
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthUntamed Steppestr 6 · Bonds of Blood
FireKhan's Ordustr 4 · Warriors of the Wind
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterSeeking the Truthstr 3 · The Ebb and Flow

Dynasty deck 40

Dynasty characters · 35
Wild StallionWarriors of the Wind1f · 1/0
Shinjo GunsōJustice for Satsume2f · 1/1
Shinjo TrailblazerWarriors of the Wind2f · 2/1
Young WarriorWarriors of the Wind2f · 3/3
Iuchi FarseerWarriors of the Wind3f · 2/3
Saadiyah al-MozeduWarriors of the Wind3f · 0/3
Shiotome HeroineChildren of the Empire3f · 3/1
Utaku TetsukoUnderhand of the Emperor3f · 3/1
Iuchi DaiyuWarriors of the Wind4f · 3/3
Utaku KamokoChildren of the Empire4f · 3/3
Moto ChagataiWarriors of the Wind5f · 6/3
AranatWarriors of the Wind6f · 6/6
Holdings · 5
Shiotome EncampmentBreath of the Kami
Wayfarer's CampJustice for Satsume

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Visiting AdvisorWarriors of the Wind2f · 0/2
Attachments · 9
Curved BladeWarriors of the Wind0f
Ring of BindingWarriors of the Wind1f
Utaku Battle SteedWarriors of the Wind1f
Events · 25
Banzai!Core Set0f
BreakthroughCore Set0f
Captive AudienceCore Set0f
Ready for BattleCore Set Lion splash0f
Speak to the HeartWarriors of the Wind0f
Spoils of WarWarriors of the Wind0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Cavalry ReservesCore Set3f
Warriors of the Wind 43   Core Set 23   Bonds of Blood 1   Breath of the Kami 4   All and Nothing 1   The Ebb and Flow 1   Justice for Satsume 5   Underhand of the Emperor 3   Children of the Empire 6
Children of the Empire & Inheritance Cycle · tier 5

The Battle Maidens

Utaku battle maidens and duels. Honest Challenger and Ide Negotiator both reward a low honor bid, which is where this deck wants to live anyway.

How to play this deck

Mulligan

Utaku Kamoko, or a reason to bid low. Honest Challenger and Ide Negotiator both reward a low dial, which is where this deck wants to live anyway.

The shape of a game

Attack wide, duel when it is free. Utaku Rumaru raises the glory of everyone honoured, Challenge on the Fields picks fights you have already won, and Outflank and Ujik Tactics both assume you are the aggressor. This is not a defensive deck under any circumstances.

Ide Ryōma

Trades places with an enemy character — removal disguised as movement. It pulls their best defender out of the conflict and puts yours in, which is often worth more than killing anything. Look for it before committing to a hard attack.

Where it goes wrong

Bidding low costs cards, so make sure the payoffs are actually on the board before committing to the dial. And duels are borrowed from Crane: Challenge on the Fields is good when you are ahead and poor when you are not.

Stronghold & roleShiro Shinjo10h · 6f · 10inf
Keeper of Water
AirKiku Matsuristr 4 · Children of the Empire
EarthUntamed Steppestr 6 · Bonds of Blood
FireIllustrious Forgestr 4 · Children of the Empire
VoidTemple of the Dragonsstr 4 · Children of the Empire
WaterMidnight Revelsstr 4 · Children of the Empire

Dynasty deck 40

Dynasty characters · 35
Golden Plains RaiderShoju's Duty1f · 2/0
Outskirts SentryChildren of the Empire1f · 2/–
Honest ChallengerChildren of the Empire2f · 2/2
Shinjo YasamuraDefenders of Rokugan2f · 2/0
Young WarriorWarriors of the Wind2f · 3/3
Ide NegotiatorChildren of the Empire3f · 2/3
Ide RyōmaThe Children of Heaven3f · 0/4
Moto OutriderShoju's Duty3f · 3/2
Shiotome HeroineChildren of the Empire3f · 3/1
Shinjo KyōraFor the Empire4f · 4/2
Utaku KamokoChildren of the Empire4f · 3/3
Utaku RumaruBonds of Blood5f · 4/4
Holdings · 5
Shiotome EncampmentBreath of the Kami
Wayfarer's CampJustice for Satsume

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Shinjo AmbusherChildren of the Empire1f · 2/0
Attachments · 8
Curved BladeWarriors of the Wind0f
Natural NegotiatorThe Children of Heaven0f
Jewel of the KhamasinChildren of the Empire2f
Events · 26
Banzai!Core Set0f
Challenge on the FieldsChildren of the Empire0f
OutflankA Champion's Foresight0f
Ready for BattleCore Set Lion splash0f
Spoils of WarWarriors of the Wind0f
Ujik TacticsJustice for Satsume0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Cavalry ReservesCore Set3f
Warriors of the Wind 10   Core Set 18   Bonds of Blood 3   Children of the Empire 27   Shoju's Duty 6   Defenders of Rokugan 3   The Children of Heaven 6   For the Empire 3   Justice for Satsume 6   Breath of the Kami 2   A Champion's Foresight 3
Winter Court 2019, Top 8 · tier 5

Aaron Frede - Unicorn

Hisu Mori Toride swarm. Cheap cavalry attack wide, then Cavalry Reserves and Charge! refill the board mid-conflict.

Tournament list, recorded by Imperial Advisor, Winter Court 2019

How to play this deck

What this player was doing

Hisu Mori Toride cascade in a Winter Court Top 8, with a Crab splash for Assassination and A Perfect Cut. Keeper of Earth rather than the usual Water role, which changes the province row and gives Entrenched Position as a defensive option most Unicorn lists do not have.

How to pilot it

Count characters before declaring. The fort needs you to outnumber them at resolution, so Cavalry Reserves and Shinjo Ambusher are held for the turn the count is short. Charge! puts a body in after defenders are chosen, which is frequently what makes the cascade trigger.

The splash

Assassination and A Perfect Cut answer the character the cascade cannot get past. Unicorn have no removal of their own, and a deck built on winning by a margin is vulnerable to a single large defender — this is the tax every competitive Unicorn list paid.

Note

Charge! and Unfulfilled Duty were both policed after this event, and the Keeper of Earth role was an unusual choice at the time — most cascade lists took Water. Read it as one player's answer to the November 2019 field rather than as a legal deck today.

Stronghold & roleHisu Mori Toride11h · 7f · 10inf
Keeper of Earth
AirDemonstrating Excellencestr 3 · Breath of the Kami
EarthEntrenched Positionstr 5 · Core Set
FireKhan's Ordustr 4 · Warriors of the Wind
VoidAppealing to the Fortunesstr 3 · All and Nothing
WaterEndless Plainsstr 2 · Core Set

Dynasty deck 40

Dynasty characters · 33
Child of the PlainsInto the Forbidden City1f · 1/0
Moto YouthCore Set1f · 2/0
Border RiderCore Set2f · 2/1
Keeper InitiateCore Set2f · 1/1
Shinjo GunsōJustice for Satsume2f · 1/1
Shinjo TrailblazerWarriors of the Wind2f · 2/1
Moto NergüiDisciples of the Void3f · 2/2
Utaku TetsukoUnderhand of the Emperor3f · 3/1
Minami Kaze RegularsElements Unbound5f · 6/3
Moto ChagataiWarriors of the Wind5f · 6/3
Shinjo AltansarnaiCore Set5f · 5/4
Holdings · 7
Imperial StorehouseCore Set
Shiotome EncampmentBreath of the Kami
Windswept YurtTears of Amaterasu

Conflict deck 40

Conflict characters · 7
Iuchi WayfinderCore Set1f · 1/1
Shinjo AmbusherChildren of the Empire1f · 2/0
Shinomen WayfindersWarriors of the Wind4f · 3/1
Attachments · 5
Curved BladeWarriors of the Wind0f
Fine KatanaCore Set0f
Events · 28
A Perfect CutFor the Empire0f
AssassinationCore Set0f
Banzai!Core Set0f
Captive AudienceCore Set0f
Ready for BattleCore Set Lion splash0f
Spoils of WarWarriors of the Wind0f
Charge!Core Set1f
Strength in NumbersCore Set Lion splash1f
Unfulfilled DutyBonds of Blood2f
Cavalry ReservesCore Set3f
Elements Unbound 4   Core Set 42   All and Nothing 1   Breath of the Kami 4   Warriors of the Wind 13   Into the Forbidden City 3   Justice for Satsume 3   Disciples of the Void 3   Underhand of the Emperor 3   Tears of Amaterasu 3   Children of the Empire 3   For the Empire 2   Bonds of Blood 3
Clan War & Dominion Cycle · tier 6

The White Horde

Rally and movement. Twilight Rider and Scholar of Old Rempet fill provinces for free, Moto Stables pumps anything that moves, and Never Yield locks your attackers in place.

How to play this deck

Mulligan

A rally card. Twilight Rider and Scholar of Old Rempet put bodies into your provinces without spending fate, which is what makes a wide board affordable this late in the game's life.

The shape of a game

Fill the provinces for free, then move everything where it hurts. Moto Stables pumps anything that moves, Way of the Open Hand drags a defender off the province entirely, and Flank the Enemy rewards a board that is already wide.

The drawback cards

Several of these look worse than they are. Endless Plains Skirmisher contributing to their side still counts as your character for everything else, which sets up Never Yield. Read them twice before dismissing them — Clan War rewards it.

Where it goes wrong

Rally only helps while you have provinces left to flip, so the deck suffers badly once two or three are broken. Against a fast opponent, defend earlier than instinct says: the free bodies stop being free when the row is gone.

Stronghold & roleShiro Shinjo10h · 6f · 10inf
Keeper of Water
AirDriven By Couragestr 4 · Spreading Shadows
EarthCourteous Greetingstr 4 · In Pursuit of Truth
FireWind's Pathstr 5 · Spreading Shadows
VoidBreaking Instr 5 · Campaigns of Conquest
FireHonor's Rewardstr 5 · As Honor Demands

Dynasty deck 40

Dynasty characters · 30
Altansarnai's VanguardClan War1f · 2/0
Merchant of CuriositiesClan War1f · 1/1
Scholar of Old RempetIn Pursuit of Truth1f · 1/0
Endless Plains SkirmisherClan War2f · 3/0
Way Station TraderClan War2f · 1/2
Forthright IdeClan War3f · 1/3
Moto OutriderShoju's Duty3f · 3/2
Twilight RiderSpreading Shadows3f · 3/1
White Horde VanguardRokugan at War4f · 5/2
Shinjo AltansarnaiAs Honor Demands5f · 5/4
Holdings · 10
Moto StablesSpreading Shadows
Shiotome EncampmentBreath of the Kami
Wayfarer's CampJustice for Satsume
Windswept YurtTears of Amaterasu

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Countryside TraderRokugan at War2f · 1/2
Attachments · 9
Hunting FalconIn Pursuit of Truth0f
Expert BarteringClan War1f
Steed of the SteppesCampaigns of Conquest1f
Events · 25
Banzai!Core Set0f
Never YieldSpreading Shadows0f
Ready for BattleCore Set Lion splash0f
Spoils of WarWarriors of the Wind0f
Way of the Open HandClan War0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Flank the EnemyAtonement1f
Cavalry ReservesCore Set3f
Warriors of the Wind 4   Core Set 17   Spreading Shadows 11   Campaigns of Conquest 4   In Pursuit of Truth 7   As Honor Demands 4   Clan War 21   Rokugan at War 6   Breath of the Kami 3   Justice for Satsume 2   Tears of Amaterasu 2   Shoju's Duty 3   Atonement 3
Temptations Cycle & Under Fu Leng's Shadow · tier 7

The Western Wind

The last Unicorn deck. Iuchi Soulweaver counts as participating in every conflict while it holds no fate, and The Western Wind empties your deck's cavalry into a single province.

How to play this deck

Mulligan

A hand you can play without spending fate. Dire rewards empty characters and Iuchi Soulweaver counts as participating in every conflict while it holds none.

The shape of a game

Buy empty, on purpose, and accept the characters will leave. That is the trade the final cycle is built on and it suits Unicorn better than any other clan, because you were attacking with everything anyway. Khanbulak Benefactor is the economy the clan spent four years without.

The Western Wind

Empties your cavalry into a single province and is a genuine finisher rather than a value play. Set it up — board wide, province already weakened — because it ends the game on the turn it works and does very little on the turn it does not.

Where it goes wrong

Paying for Soulweaver actively makes it worse, which is a mistake that feels like good play. If in doubt, buy one more character empty rather than one fewer with fate on it.

Stronghold & roleGolden Plains Outpost10h · 7f · 10inf
Keeper of Water
AirCycle of Vengeancestr 4 · Honor in Flames
EarthDeserted Shrinestr 4 · Coils of Power
FireBrushfiresstr 4 · Twisted Loyalties
VoidLord's Ascendancystr 4 · Peace at Any Cost
WaterGolden Plainsstr 4 · Peace at Any Cost

Dynasty deck 40

Dynasty characters · 30
Iuchi SoulweaverThe Temptation of the Scorpion1f · 1/1
Open Field SkirmisherCoils of Power1f · 2/0
Moto ConquerorPeace at Any Cost2f · 4/–
Reckless AvengerUnder Fu Leng's Shadow2f · 2/2
Seasoned PatrollerUnder Fu Leng's Shadow2f · 3/1
Nimble NoyanHonor in Flames3f · 4/1
Iuchi ShahaiA Crimson Offering4f · 2/4
Khanbulak BenefactorTwisted Loyalties4f · 2/4
Moto BeastmasterUnder Fu Leng's Shadow4f · 4/1
Higashi Kaze CompanyCoils of Power5f · 6/3
Holdings · 10
Moto StablesSpreading Shadows
Reserve TentsHonor in Flames
Shiotome EncampmentBreath of the Kami
Wayfarer's CampJustice for Satsume

Conflict deck 40

Conflict characters · 6
Iuchi WayfinderCore Set1f · 1/1
Shinjo AmbusherChildren of the Empire1f · 2/0
Attachments · 9
Command the TributaryA Crimson Offering0f
Scarlet SabreUnder Fu Leng's Shadow0f
DaikyūUnder Fu Leng's Shadow1f
Events · 25
Banzai!Core Set0f
Never YieldSpreading Shadows0f
Ready for BattleCore Set Lion splash0f
Ride OnPeace at Any Cost0f
Spoils of WarWarriors of the Wind0f
The Western WindThe Temptation of the Scorpion0f
Way of the UnicornCore Set0f
Charge!Core Set1f
Cavalry ReservesCore Set3f
Core Set 18   Peace at Any Cost 8   Coils of Power 7   Twisted Loyalties 4   Honor in Flames 7   The Temptation of the Scorpion 6   Under Fu Leng's Shadow 15   A Crimson Offering 6   Spreading Shadows 6   Breath of the Kami 2   Justice for Satsume 2   Children of the Empire 3   Warriors of the Wind 3